Over the last couple of weeks, we have been working on updating and creating new content to show off interesting behaviours using our full body IK solver – RunTime. I’m hoping to use this thread as a kind of official-unofficial place to archive these examples for people looking for ways they could implement IK into their projects.
On top of that, there are a number of places we monitor for feedback and with the Unreal community being super important to us, we wanted an obvious place here to post. So, if you have any questions or requests, feel free to add them below. We are also really interested in any examples of behaviour that you guys have implemented using IK already or think would be a cool idea.
We will be updating and checking back here regularly. As we update with new content, this post will likely get formatted to make it more archivey. If you guys post any material I will be sure to include it as well.
UE4.14 Demo Pack: Dropbox Link
Includes full set up and blueprints for all of the behaviour shown below.
Foot Placement Tutorial Part 1**
ARKit Interactive AR
**Community Examples: **
@Jonas_Molgaard](https://www.youtube.com/watch?v=FOtRZkzfslc&list=PLT4SeajOa6mbNVnt7wBiTwlhny5VhXrF4): Playlist covering a bunch of cool IK behaviour and fleshed out tutorials - Foot Placement/Climbing/Reaching/Button Pushing/Generating strafe animations.
Past IKinema Demos:
Video Link: https://www.youtube.com/watch?v=bCQ8cFsAgc4
Quadruped Foot Placement Speed Setup
Video Link: https://www.youtube.com/watch?v=MDtJOAYNJao
Generating Reactive Combat Animations Using Full Body IK.
Video Link: https://www.youtube.com/watch?v=8kV15oQnHmQ
Full Body Prone That Adapts To Terrain
Video Link: https://www.youtube.com/watch?v=5dncpkFxS74
Racers Part II. Full Body Procedurally Generated Animation Driven By In Game Props.
Video Link: https://www.youtube.com/watch?v=ACnfYDm1I1U&t=2s
Bikers - Prop Driven full body IK
Video Link: https://www.youtube.com/watch?v=BaFBY9idzd4&t
Quadruped Foot Placement:
Video Link: Quadruped Foot Placement
Tutorial found here: http://www.ikinema.com/index.php?mod…how=184&id=312
RunTime For VR - Upper Body IK Solving And Crouch Behavior
Video Link: Upper Body IK Solving And Crouch Behavior In VR
UE4 Project Download: Dropbox Link
Performance Demo - 650 characters @ 60FPS
Video Link: Full body IK solving for 650 in-game characters locked at 60FPS
Adaptive Prone - Prodcedurally Generated Prone
Video Link:Adapting static prone animation to adapt to terrain Video
IK For AR
Video Link: IKinema For Procedural AR and Mixed AR Video