I’m having a strange issue where my frame rate is tanking every second or so and the profiler is pointing to FUdpSocketBuilder as the culprit. I’m not doing any networking in this project so this is a weird thing to have come up out of the blue, it just started happening the other day, but went away after a while and now it’s back. It seems to have popped up around the time I added the Steam online subsystem plugin. I was going to play around with using it for networking but decided that the project needed to advance before I could work on network play. I removed the plugin to see if it was the issue but I’m still getting the same problem. I should also point out that this issue is happening in the editor as well as during play.
Here are the errors coming up in the session front end:
FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
2020.07.06-23.29.36 [DEVELOPER1-22740] 00328.490: FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
2020.07.06-23.29.36 [DEVELOPER1-22740] 00328.490: LogUdpMessaging: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
2020.07.06-23.29.36 [DEVELOPER1-22740] 00328.506: LogUdpMessaging: UDP messaging encountered an error. Auto repair routine started for reinitialization
These errors are coming up over and over every few seconds. Like I said I’m not doing any networking that I know of (this project is all blueprints right now while I work on prototyping mechanics) so I’m not even sure where to look to find the source of the issue. Anyone have any ideas?
Edit: Some things that I’ve tried
- Creating a new project and migrating assets to new project (same issue)
- Cleaning/Rebuilding the source code (no change)
- Creating a new project in a lower version and migrating assets (version 4.24, same issue)