I figured it out my self! as i tought i had a problem with dependencies so i add them in my build.cs
add the include to the correct file and now it’s working like a charm.
Got everything working now, how do i make it does the invert process now?
Right now is the same as the existing one FBlueprintSessionResult to FString i want it to be FString to FBlueprintSessionResult.
Nevermind i just realized now it is not possibile to make it back to a session since it just gives the name of the server! i’m so stupid lmao. Guess i have to find a workaround for what i want to do.