I updated from UE 4.16.1 to UE 4.17.
Often, when I try to start playing in the editor, I get a crash regarding the FStaticMeshInstanceBuffer. This is the Crash report:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!FStaticMeshInstanceBuffer::UpdateInstanceData() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\instancedstaticmesh.cpp:137]
UE4Editor_Engine!FPerInstanceRenderData::UpdateInstanceData() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\instancedstaticmesh.h:431]
UE4Editor_Engine!UInstancedStaticMeshComponent::PostDuplicate() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\instancedstaticmesh.cpp:2052]
UE4Editor_CoreUObject!StaticDuplicateObjectEx() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2060]
UE4Editor_CoreUObject!StaticDuplicateObject() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1917]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEWorldByDuplication() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3847]
UE4Editor_Engine!UGameInstance::InitializeForPlayInEditor() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:200]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3069]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2526]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1218]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1549]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
After updating my project the error occured everytime I started PIE. Then I deleted all my blueprints which used a instance static mesh component and the error vanished.
Edit: I can confirm, when no instanced static mesh components are used this crash does not occcur.