クラッシュ時のコールスタックは以下です
[インライン フレーム] Win64-Test.exe!TArray<TTuple<UE::Math::TQuat<double>,UE::Math::TQuat<double>>,TSizedDefaultAllocator<32>>::RangeCheck(int) 行 1067 C++
[インライン フレーム] Win64-Test.exe!TArray<TTuple<UE::Math::TQuat<double>,UE::Math::TQuat<double>>,TSizedDefaultAllocator<32>>::operator[](int) 行 1158 C++
Win64-Test.exe!FSkeletonRemapping::RetargetBoneRotationToTargetSkeleton(int TargetSkeletonBoneIndex, const UE::Math::TQuat<double> & SourceRotation) 行 95 C++
Win64-Test.exe!UE::Anim::Decompression::DecompressPose(FCompactPose & OutPose, const FCompressedAnimSequence & CompressedData, const FAnimExtractContext & ExtractionContext, FAnimSequenceDecompressionContext & DecompressionContext, const TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32>> & RetargetTransforms, const FRootMotionReset & RootMotionReset) 行 253 C++
Win64-Test.exe!UAnimSequence::GetBonePose(FAnimationPoseData & OutAnimationPoseData, const FAnimExtractContext & ExtractionContext, bool bForceUseRawData) 行 1865 C++
Win64-Test.exe!UAnimSequence::GetAnimationPose(FAnimationPoseData & OutAnimationPoseData, const FAnimExtractContext & ExtractionContext) 行 1682 C++
Win64-Test.exe!FAnimNode_SequencePlayerBase::Evaluate_AnyThread(FPoseContext & Output) 行 137 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_BlendListBase::Evaluate_AnyThread(FPoseContext & Output) 行 318 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_StateMachine::Evaluate_AnyThread(FPoseContext & Output) 行 1001 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_Slot::Evaluate_AnyThread(FPoseContext & Output) 行 91 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_Slot::Evaluate_AnyThread(FPoseContext & Output) 行 91 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext & OutputCSPose) 行 96 C++
Win64-Test.exe!FComponentSpacePoseLink::EvaluateComponentSpace(FComponentSpacePoseContext & Output) 行 494 C++
Win64-Test.exe!FAnimNode_SkeletalControlBase::EvaluateComponentPose_AnyThread(FComponentSpacePoseContext & Output) 行 137 C++
Win64-Test.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext & Output) 行 173 C++
Win64-Test.exe!FComponentSpacePoseLink::EvaluateComponentSpace(FComponentSpacePoseContext & Output) 行 494 C++
Win64-Test.exe!FAnimNode_SkeletalControlBase::EvaluateComponentPose_AnyThread(FComponentSpacePoseContext & Output) 行 137 C++
Win64-Test.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace_AnyThread(FComponentSpacePoseContext & Output) 行 173 C++
Win64-Test.exe!FComponentSpacePoseLink::EvaluateComponentSpace(FComponentSpacePoseContext & Output) 行 494 C++
Win64-Test.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate_AnyThread(FPoseContext & Output) 行 43 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimNode_Inertialization::Evaluate_AnyThread(FPoseContext & Output) 行 448 C++
Win64-Test.exe!FPoseLink::Evaluate(FPoseContext & Output) 行 426 C++
Win64-Test.exe!FAnimInstanceProxy::EvaluateAnimationNode_WithRoot(FPoseContext & Output, FAnimNode_Base * InRootNode) 行 1509 C++
Win64-Test.exe!FAnimInstanceProxy::EvaluateAnimation_WithRoot(FPoseContext & Output, FAnimNode_Base * InRootNode) 行 1426 C++
Win64-Test.exe!UAnimInstance::ParallelEvaluateAnimation(bool bForceRefPose, const USkeletalMesh * InSkeletalMesh, FParallelEvaluationData & OutEvaluationData) 行 909 C++
Win64-Test.exe!USkeletalMeshComponent::EvaluateAnimation(const USkeletalMesh * InSkeletalMesh, UAnimInstance * InAnimInstance, bool bInForceRefPose, UE::Math::TVector<double> & OutRootBoneTranslation, FBlendedHeapCurve & OutCurve, FCompactPose & OutPose, UE::Anim::FHeapAttributeContainer & OutAttributes) 行 2375 C++
Win64-Test.exe!USkeletalMeshComponent::PerformAnimationProcessing(const USkeletalMesh * InSkeletalMesh, UAnimInstance * InAnimInstance, bool bInDoEvaluation, bool bInForceRefPose, TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32>> & OutSpaceBases, TArray<UE::Math::TTransform<double>,TSizedDefaultAllocator<32>> & OutBoneSpaceTransforms, UE::Math::TVector<double> & OutRootBoneTranslation, FBlendedHeapCurve & OutCurve, UE::Anim::FMeshAttributeContainer & OutAttributes) 行 2462 C++
Win64-Test.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() 行 4672 C++
Win64-Test.exe!FParallelAnimationEvaluationTask::DoTask(ENamedThreads::Type CurrentThread, const TRefCountPtr<FBaseGraphTask> & MyCompletionGraphEvent) 行 369 C++
Win64-Test.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() 行 707 C++
[インライン フレーム] Win64-Test.exe!UE::Trace::FChannel::operator|(const UE::Trace::FChannel & Rhs) 行 30 C++
[インライン フレーム] Win64-Test.exe!TaskTrace::FTaskTimingEventScope::{ctor}(unsigned __int64) 行 302 C++
Win64-Test.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() 行 528 C++
[インライン フレーム] Win64-Test.exe!UE::Tasks::Private::FTaskBase::Init::__l2::<lambda>() 行 184 C++
[インライン フレーム] Win64-Test.exe!LowLevelTasks::FTask::Init::__l13::<lambda>(const bool) 行 499 C++
[インライン フレーム] Win64-Test.exe!Invoke(LowLevelTasks::FTask::Init::__l13::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &, UWorld *, FOutputDevice &) &) 行 47 C++
[インライン フレーム] Win64-Test.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init’::`2’::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &, UWorld *, FOutputDevice &)>‘::`13’::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &, UWorld *, FOutputDevice &),0>::Call(void *) 行 162 C++
Win64-Test.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init’::`2’::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &, UWorld *, FOutputDevice &)>‘::`13’::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &, UWorld *, FOutputDevice &),0>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> & Destination, void * InlineData, unsigned int DestInlineSize, bool <Params_0>) 行 171 C++
[インライン フレーム] Win64-Test.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> &) 行 309 C++
Win64-Test.exe!LowLevelTasks::FTask::ExecuteTask() 行 627 C++
[インライン フレーム] Win64-Test.exe!FCpuProfilerTrace::FEventScope::{ctor}(unsigned int &) 行 197 C++
Win64-Test.exe!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask * InTask) 行 364 C++
[インライン フレーム] Win64-Test.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom(LowLevelTasks::Private::FWaitEvent *) 行 665 C++
Win64-Test.exe!LowLevelTasks::FScheduler::WorkerLoop(LowLevelTasks::Private::FWaitEvent * WorkerEvent, LowLevelTasks::Private::TLocalQueueRegistry<1024,1024>::TLocalQueue * WorkerLocalQueue, unsigned int WaitCycles, bool bPermitBackgroundWork) 行 724 C++
[インライン フレーム] Win64-Test.exe!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent * WorkerEvent, LowLevelTasks::Private::TLocalQueueRegistry<1024,1024>::TLocalQueue * WorkerLocalQueue, unsigned int WaitCycles, bool bPermitBackgroundWork) 行 783 C++
Win64-Test.exe!LowLevelTasks::FScheduler::CreateWorker::__l2::<lambda>() 行 188 C++
[インライン フレーム] Win64-Test.exe!UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::TFunctionStorage<1>,void __cdecl(void)>::operator()() 行 471 C++
Win64-Test.exe!FThreadImpl::Run() 行 69 C++
Win64-Test.exe!FRunnableThreadWin::Run() 行 159 C++
Win64-Test.exe!FRunnableThreadWin::GuardedRun() 行 71 C++
kernel32.dll!00007fff7fe5e8d7() 不明
ntdll.dll!00007fff8164c53c() 不明
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