I’m not sure if the call stack was captured since I don’t see it here, so pasting it here just to be sure:
* Fatal Error: Assertion failed: IsInGameThread() [File:D:\GH\18f2bb4c1110\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp] [Line: 2104]
0x00007ffe324eed88 UnrealEditor-Core.dll!FDebug::CheckVerifyFailedImpl2() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:797]
0x00007ffe2d8df0f7 UnrealEditor-Engine.dll!FSceneViewport::UpdateViewportRHI() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:2104]
0x00007ffe2d86c1cd UnrealEditor-Engine.dll!FSceneViewport::~FSceneViewport() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:111]
0x00007ffe2d8748a3 UnrealEditor-Engine.dll!FSceneViewport::`vector deleting destructor’() [Unknown File]
0x00007ffe1104fc78 UnrealEditor-SlateRHIRenderer.dll!SharedPointerInternals::TReferenceControllerBase<1>::ReleaseSharedReferenceNoInline() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:259]
0x00007ffe11022581 UnrealEditor-SlateRHIRenderer.dll!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1237]
0x00007ffe11024421 UnrealEditor-SlateRHIRenderer.dll!FSlateRHIRenderer::DrawWindows_RenderThread() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1475]
0x00007ffe11005238 UnrealEditor-SlateRHIRenderer.dll!`FSlateRHIRenderer::DrawWindows_Private’::`76’::<lambda_3>::operator()() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1738]
0x00007ffe2b676373 UnrealEditor-RenderCore.dll!ExecuteCommand() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1531]
0x00007ffe2b6499bc UnrealEditor-RenderCore.dll!UE::RenderCommandPipe::FCommandList::ConsumeCommands<`FRenderThreadCommandPipe::ExecuteCommands’::`2’::<lambda_1> >() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:335]
0x00007ffe2b6664f1 UnrealEditor-RenderCore.dll!`FRenderThreadCommandPipe::EnqueueAndLaunch’::`5’::<lambda_1>::operator()() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1926]
0x00007ffe2b676bec UnrealEditor-RenderCore.dll!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:703]
0x00007ffe32172f43 UnrealEditor-Core.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:524]
0x00007ffe32166c2d UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:807]
0x00007ffe32166f9e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:696]
0x00007ffe2b6961b3 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:261]
0x00007ffe2b6968b4 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:390]
0x00007ffe3288b928 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:167]
0x00007ffe3288548a UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\GH\18f2bb4c1110\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:87]
0x00007ffe7e154cb0 KERNEL32.DLL!UnknownFunction [Unknown File]
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