Frosted Glass

Hey folks,

I was wondering if anyone had any luck creating a frosted glass material in engine? I have tried a number of different tutorials to get the effect working and none of them work when I implement them. I don’t know why this is happening and I am starting to pull my hair out.

Any help would be appreciated, thanks.

Forgot to mention which tutorials I have tried:
https://www.gametextures.com/creating-a-multi-purpose-glass-material-in-unreal-engine-4/#1470868832666-aa000e64-e1d1

The Spiral Blur Scene texture function should still work (the 2nd link you posted). I just tested and it works, but make sure you read the tooltips. You must use the “scene texture clamped to 0” output somewhere in the material. I should have just done it just in the function. You can just add it to opacity or emissive. Without the node, the compiler won’t include the texture so it will just return white.

Other methods described in that thread, such as hijacking the scene DOF, will no longer work due to changes to the rendering pipeline.