Frosted Glass in TM 2023.1 - no blur effect behind glass

In this version of Twinmotion, effects from Frosted Glass are not visible - not only in preview (Real time render), but also in final render. I've tried different level of roughness. In previous version this material worked fine.

I don't use Path tracing.

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Hi ,

The glass materials in Twinmotion 2023.1 were reworked to be more robust, but unfortunately there is a current limitation preventing frosted glass from applying a blur or distortion effect behind it. The team is aware of this and looking into solutions for this.

Best,

Raghib

I still have this problem, was it fixed in a updated or something?

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