Front End project launcher searches for maps in a hard coded path

Hi,

I noticed the front end launcher can never find our levels, looks like FGameProjectHelper::GetAvailableMaps has a hardcoded search in the Content\Maps\ folder, which we don’t have.

Could this be data driven or just search the root? A MapIniSection=PackagedMaps checkbox option might be useful as well for choosing which maps to cook.

Ya, we already have this issue logged. I’ve made a local change to test getting all maps from the root recursively. This should make it in to 4.12.

-Pete

Hey,

I also stumbled over that issue. As I can see in the repository it’s not even in 4.13…any estimates when the fix will be arrive? :wink: Is it possible to provide a shelved CL in the meantime?

Thanks,
Florian

Ya, I’m not sure if it got fixed in the correct stream here. I’ll check it again today.

-Pete

Hey Pete,

any news here?

Best regards,
Florian

This is fixed in 4.13. Sorry, the code just didn’t get submitted for 4.12. It was implemented in CL3085341 if you need it right away.

-Pete

Thx, I’ll have a look! :slight_smile: