Still might be something I overlook, to how general script or “function props” work with static meshes and what the idea unreal have around access and manipulation. like if entity components worked well, it could solve most of the issues one could have?
like the road in UEFN for new users, no default access to fortnite meshes? only playsets and prefabs (to “blueprint prefab” if there is any difference). with some restrictions that one might not be used to, makes the editor feel very limited, even if there is a great deal of tools and features.
some can be a bit older topics
https://forums.unrealengine.com/t/how-to-create-new-prefabs-using-fortnite-props/1254170/7
https://forums.unrealengine.com/t/how-to-create-playset-props/840898/3
https://www.reddit.com/r/FortniteCreative/comments/124qt98/comment/khhfyap/?utm_source=share
https://www.reddit.com/r/uefn/comments/12h2wzx/no_luck_with_prefabs/
tutorials, some being used above
What is Blueprint in Unreal Engine 5 tutorial (creating prefab)