from the editor to entities and group objects/components

From the little I have used it, UEFN at least seems like the “inbetween” with some confusing paths, compared to other engines and editors. how one gets access to assets, how entities or group of something is used, UI (some bloated space vs functional), to dealing with the collapse or expanding in the outliner can be a little messy (but I’m new to it too).

A lot of stuff the editor says “you shall not”, with little freedom at times or it will crash.

are some things just easier to do stuff through nodes or other menus? its just a little odd navigating compared to other editors and engines. and that some resources for learning more, just make things even more confusing, unless you know your way around some of the “blockades” in the editor.

How do people feel about using entities? mostly try it at the end of a project? if no prefabs and if one could create and load group of components instead and between projects, compared to the use of entities? and with the new grouping tools that could sort of flow into that creation path? unless there is other ideas and near future for entities.