From 4.9 to 4.10, BSP dissapears after geometry build

Hey , thanks for responding!

  • In a clean, blank 4.9 project, this error does not occur (likely because the error is a result of converting project from 4.9 to 4.10)
  • In a clean, blank 4.10 project, this error does not occur (likely because the error is a result of converting project from 4.9 to 4.10)
  • In a clean, blank, 4.9 project, I create a level, add a large additive bsp cube, and multiple subtractive bsp cubes inside (which is basically how the building in my level is set up), build all, save the level, close engine. Open 4.10 launcher, open 4.9 project just created, open a copy, build geometry again, fiddle around with BSP. The error is not reproduced, so it seems limited to my project.
  • I have a lot of bsp in the level. The main building, on the right half of the picture you can see, has one cube shaped bsp as a "main ", with a long rectangular additive bsp going through it, I then use many subtractive bsp’s to cut into it, making hallways and rooms. There’s a few other smaller buildings using this format as well, but to a much lesser degree.
  • Converting any bsp to static mesh in the level reproduces the error (In 4.10, just to be clear). I know I probably need to use static meshes rather than all this BSP.
  • You can attempt to do what I did in “step 3”, but unfortunately it did not reproduce the error. If I had to guess what it is, it probably has to due with the shear amount of bsp involved in that one building, and after sending it from 4.9 to 4.10, the geometry whacked out trying to calculate how that all works. I could send you my level, if you like. Otherwise, I would make a new level, in a 4.9 project, put a huge load of bsp that intersects and cuts into eachother, build and save, then open the project in 4.10 and try messing around/building/converting to static mesh.

Let me know if you need that level (and if I can send it to you privately) and anything else you need! Thanks for the help! (: