I’m currently trying to develop a somewhat stylized look for a project I’m working on. I love the Fresnel effects but since the project I’m working on is a top down game with a moving light source (time of day) it doesn’t always give desired results. What I’d really like to do is figure out how to make the fresnel apply only from the direction the light is coming from. I’ve been searching and messing all day to try and get something like that working, and while using a fake light based on a vector gives ok results for static lighting it’s kinda useless for a light source that will be moving. I’ve been reading how to use blueprints to get a vector from light source, but being primarily an artist I have no real idea what I’m doing and the examples given in other posts relating to getting a light vector via blueprint and updating a vector parameter in a material have been next to useless to me since a lot of them assume you know what you’re doing.
So I guess in a way it’s like inverting fresnel? I’m not sure on the code/BP side of things
Any (idiot proof) help would be great! Cheers