Can’t get past this error. I’ve tried compiling the project in Xcode as well with same results.
Running Mono…
Setting up Mono
/Users/Shared/Epic Games/UE_4.18/Engine /Users/Shared/Epic Games/UE_4.18/Engine/Binaries/Mac
@progress push 5%
Parsing headers for Unreal4AR_TestEditor
Running UnrealHeaderTool “/PROJECTS/UE4/Unreal4AR_Test/Unreal4AR_Test.uproject” “/PROJECTS/UE4/Unreal4AR_Test/Intermediate/Build/Mac/Unreal4AR_TestEditor/Development/Unreal4AR_TestEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for Unreal4AR_TestEditor in 9.5792895 seconds
@progress pop
Performing 6 actions (4 in parallel)
[1/6] Compile SharedPCH.Engine.h
In file included from /Users/Shared/Epic Games/UE_4.18/Engine/Intermediate/Build/Mac/UE4Editor/Development/Engine/SharedPCH.Engine.h:138:
In file included from /Users/Shared/Epic Games/UE_4.18/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:300:
Runtime/CoreUObject/Public/UObject/UnrealType.h:3285:37: error: lambda capture ‘LocalMapLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
[LocalKeyPropForCapture, KeyPtr, LocalMapLayoutForCapture](void* NewElementKey)
^
Runtime/CoreUObject/Public/UObject/UnrealType.h:3298:41: error: lambda capture ‘LocalMapLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
[LocalValuePropForCapture, ValuePtr, LocalMapLayoutForCapture](void* NewElementValue)
^
Runtime/CoreUObject/Public/UObject/UnrealType.h:3808:47: error: lambda capture ‘LocalSetLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
[LocalElementPropForCapture, ElementToAdd, LocalSetLayoutForCapture](void* NewElement)
^
3 errors generated.
ERROR: UBT ERROR: Failed to produce item: /PROJECTS/UE4/Unreal4AR_Test/Binaries/Mac/UE4Editor-Unreal4AR_Test.dylib
Total build time: 36.09 seconds (Local executor: 0.00 seconds)