I am getting DirectX11 errors since performing the Windows 10 May 2020 Update (2004). Unreal Editor was working fine prior to the update… and ever since it has been completely unusable due to what are seemingly DirectX 11 RHI errors. Even when using DirectX12 SM5 only, I am getting frequent hangs… usually not when flying about in the 3D viewport, but when hovering over or clicking on icons and fields in the editor.
I have updated drivers, tried increasing the TdrDelay in the registry, used DDU to clean drivers out entirely and update them to Windows 10 2004 compatible drivers… I’ve updated to Unreal Engine 4.25.2… I’m out of ideas
Does anybody have a fix?
The first error and crash report I received:
ERROR 1:
Crash Report:
Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp]
Logs:
[2020.07.19-01.46.49:719][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.19-01.46.49:719][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.19-01.46.49:719][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.19-01.46.49:796][ 0]LogD3D11RHI: 0. ‘Intel(R) Iris(R) Plus Graphics’ (Feature Level 11_0)
[2020.07.19-01.46.49:796][ 0]LogD3D11RHI: 128/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.19-01.46.49:799][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.19-01.46.49:800][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.19-01.46.49:800][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.19-01.46.49:809][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.19-01.46.49:809][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.19-01.46.49:809][ 0]LogWindows: EnumDisplayDevices:
[2020.07.19-01.46.49:810][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.19-01.46.49:810][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:810][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:811][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:811][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:811][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:811][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:812][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.46.49:812][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.19-01.46.49:812][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.19-01.46.49:812][ 0]LogD3D11RHI: Driver Version: 26.20.100.8141 (internal:26.20.100.8141, unified:26.20.100.8141)
[2020.07.19-01.46.49:812][ 0]LogD3D11RHI: Driver Date: 4-11-2020
[2020.07.19-01.46.49:812][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2020.07.19-01.46.49:889][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.19-01.46.49:892][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2020.07.19-01.46.49:892][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.19-01.46.49:892][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.07.19-01.46.49:917][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
…
[2020.07.19-01.47.33:422][217]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2020.07.19-01.47.36:784][374]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
[2020.07.19-01.47.36:860][374]LogSlate: Took 0.002948 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2020.07.19-01.47.48:192][712]LogSlate: Took 0.002509 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.07.19-01.48.06:028][577]LogMaterial: Display: Missing cached shader map for material M_Landscape, compiling.
[2020.07.19-01.48.06:134][577]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 49
[2020.07.19-01.48.06:134][577]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 39
[2020.07.19-01.48.06:134][577]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 29
[2020.07.19-01.48.06:134][577]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 19
[2020.07.19-01.48.10:957][592]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 9
[2020.07.19-01.48.10:982][592]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6
[2020.07.19-01.48.11:209][592]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
[2020.07.19-01.48.11:313][592]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 2
[2020.07.19-01.48.11:674][592]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1
[2020.07.19-01.48.13:153][592]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s)
[2020.07.19-01.48.18:154][592]LogD3D11RHI: GetQueryData is taking a very long time (10.0 s)
[2020.07.19-01.48.23:154][592]LogD3D11RHI: GetQueryData is taking a very long time (15.0 s)
[2020.07.19-01.48.28:155][592]LogD3D11RHI: GetQueryData is taking a very long time (20.0 s)
[2020.07.19-01.48.33:153][592]LogD3D11RHI: GetQueryData is taking a very long time (25.0 s)
[2020.07.19-01.48.38:164][592]LogD3D11RHI: GetQueryData is taking a very long time (30.0 s)
[2020.07.19-01.48.38:164][592]LogD3D11RHI: Timed out while waiting for GPU to catch up. (30.0 s) (ErrorCode 00000001)
[2020.07.19-01.48.38:164][592]LogWindows: Windows GetLastError: The operation completed successfully. (0)
ERROR 2:
Crash Report:
Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp]
Logs:
[2020.07.19-01.55.43:672][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.19-01.55.43:672][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.19-01.55.43:672][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.19-01.55.43:733][ 0]LogD3D11RHI: 0. ‘Intel(R) Iris(R) Plus Graphics’ (Feature Level 11_0)
[2020.07.19-01.55.43:733][ 0]LogD3D11RHI: 128/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.19-01.55.43:736][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.19-01.55.43:736][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.19-01.55.43:736][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.19-01.55.43:743][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.19-01.55.43:743][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.19-01.55.43:744][ 0]LogWindows: EnumDisplayDevices:
[2020.07.19-01.55.43:744][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.19-01.55.43:744][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:744][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:745][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:745][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:745][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:745][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:746][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-01.55.43:746][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.19-01.55.43:746][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.19-01.55.43:746][ 0]LogD3D11RHI: Driver Version: 26.20.100.8141 (internal:26.20.100.8141, unified:26.20.100.8141)
[2020.07.19-01.55.43:746][ 0]LogD3D11RHI: Driver Date: 4-11-2020
[2020.07.19-01.55.43:746][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2020.07.19-01.55.43:814][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.19-01.55.43:815][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2020.07.19-01.55.43:815][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.19-01.55.43:815][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.07.19-01.55.43:823][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
…
[2020.07.19-01.56.10:393][ 0]LogLoad: (Engine Initialization) Total time: 33.22 seconds
[2020.07.19-01.56.10:393][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.07.19-01.56.10:459][ 0]LogAssetRegistry: Asset discovery search completed in 24.8926 seconds
[2020.07.19-01.56.10:465][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2020.07.19-01.56.10:465][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.07.19-01.56.10:782][ 2]LogRenderer: Reallocating scene render targets to support 964x512 Format 10 NumSamples 1 (Frame:2).
[2020.07.19-01.56.20:365][236]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
[2020.07.19-01.56.20:429][236]LogSlate: Took 0.000575 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2020.07.19-01.56.28:671][667]LogSlate: Took 0.000630 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2020.07.19-01.56.45:184][474]LogMaterial: Display: Missing cached shader map for material M_Landscape, compiling.
[2020.07.19-01.56.45:279][474]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 49
[2020.07.19-01.56.45:279][474]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 39
[2020.07.19-01.56.45:279][474]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 29
[2020.07.19-01.56.45:279][474]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 19
[2020.07.19-01.56.52:681][813]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 9
[2020.07.19-01.56.53:140][837]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 6
[2020.07.19-01.56.53:258][843]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 4
[2020.07.19-01.56.53:448][853]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 2
[2020.07.19-01.56.54:083][886]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 1
[2020.07.19-01.57.14:983][345]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s)
[2020.07.19-01.57.19:983][345]LogD3D11RHI: GetQueryData is taking a very long time (10.0 s)
[2020.07.19-01.57.24:983][345]LogD3D11RHI: GetQueryData is taking a very long time (15.0 s)
[2020.07.19-01.57.29:982][345]LogD3D11RHI: GetQueryData is taking a very long time (20.0 s)
[2020.07.19-01.57.34:982][345]LogD3D11RHI: GetQueryData is taking a very long time (25.0 s)
[2020.07.19-01.57.40:105][345]LogD3D11RHI: GetQueryData is taking a very long time (30.0 s)
[2020.07.19-01.57.40:105][345]LogD3D11RHI: Timed out while waiting for GPU to catch up. (30.0 s) (ErrorCode 00000001)
[2020.07.19-01.57.40:105][345]LogWindows: Windows GetLastError: The operation completed successfully. (0)
ERROR 3:
Crash Report:
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')
Logs:
[2020.07.19-12.00.29:443][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.19-12.00.29:443][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.19-12.00.29:443][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.19-12.00.29:522][ 0]LogD3D11RHI: 0. ‘Intel(R) Iris(R) Plus Graphics’ (Feature Level 11_0)
[2020.07.19-12.00.29:522][ 0]LogD3D11RHI: 128/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.19-12.00.29:525][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.19-12.00.29:525][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.19-12.00.29:525][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.19-12.00.29:531][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.19-12.00.29:531][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.19-12.00.29:531][ 0]LogWindows: EnumDisplayDevices:
[2020.07.19-12.00.29:532][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.19-12.00.29:532][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:533][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:534][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:534][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:534][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:534][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:535][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-12.00.29:535][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.19-12.00.29:535][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.19-12.00.29:535][ 0]LogD3D11RHI: Driver Version: 26.20.100.8141 (internal:26.20.100.8141, unified:26.20.100.8141)
[2020.07.19-12.00.29:535][ 0]LogD3D11RHI: Driver Date: 4-11-2020
[2020.07.19-12.00.29:535][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2020.07.19-12.00.29:623][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.19-12.00.29:624][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2020.07.19-12.00.29:624][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.19-12.00.29:624][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.07.19-12.00.29:633][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
…
[2020.07.19-12.00.43:541][ 0]LogContentBrowser: Native class hierarchy populated in 0.0129 seconds. Added 3643 classes and 892 folders.
[2020.07.19-12.00.43:543][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.07.19-12.00.43:644][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.07.19-12.00.43:646][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 2 classes and 0 folders.
[2020.07.19-12.00.43:695][ 0]LogSlate: Took 0.000284 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.07.19-12.00.43:697][ 0]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.07.19-12.00.43:704][ 0]LogSlate: Took 0.000371 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.07.19-12.00.43:816][ 0]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:1).
[2020.07.19-12.00.44:076][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.07.19-12.00.44:076][ 0]LogLoad: (Engine Initialization) Total time: 19.10 seconds
[2020.07.19-12.00.44:076][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.07.19-12.00.44:148][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.07.19-12.00.44:218][ 1]LogAssetRegistry: Asset discovery search completed in 12.7337 seconds
[2020.07.19-12.00.44:226][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2020.07.19-12.00.44:257][ 2]LogRenderer: Reallocating scene render targets to support 964x512 Format 10 NumSamples 1 (Frame:2).
[2020.07.19-12.02.53:979][770]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2020.07.19-12.05.25:961][771]LogRHI: Error: Present Fail Count 1
[2020.07.19-12.05.25:961][771]LogRHI: Error: SyncInterval 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.Width 3872
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.Height 2192
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferUsage 48
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.BufferCount 2
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.OutputWindow 00000000001D07A4
[2020.07.19-12.05.25:961][771]LogRHI: Error: SwapChainDesc.Windowed true
[2020.07.19-12.05.25:962][771]LogRHI: Error: SwapChainDesc.SwapEffect 4
[2020.07.19-12.05.25:962][771]LogRHI: Error: SwapChainDesc.Flags 2050
[2020.07.19-12.05.25:962][771]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_REMOVED
[2020.07.19-12.05.25:962][771]LogD3D11RHI: [Aftermath] GDynamicRHI=0000023422CBE0C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2020.07.19-12.05.25:962][771]LogWindows: Windows GetLastError: The operation completed successfully. (0)
ERROR 4:
Crash Report:
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')
Logs:
[2020.07.19-11.45.06:831][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.19-11.45.06:831][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.19-11.45.06:831][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.19-11.45.06:912][ 0]LogD3D11RHI: 0. ‘Intel(R) Iris(R) Plus Graphics’ (Feature Level 11_0)
[2020.07.19-11.45.06:912][ 0]LogD3D11RHI: 128/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.19-11.45.06:914][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.19-11.45.06:914][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.19-11.45.06:914][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.19-11.45.06:923][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.19-11.45.06:924][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.19-11.45.06:924][ 0]LogWindows: EnumDisplayDevices:
[2020.07.19-11.45.06:924][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.19-11.45.06:924][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:924][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:925][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:925][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:925][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:925][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:926][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-11.45.06:926][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.19-11.45.06:926][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.19-11.45.06:926][ 0]LogD3D11RHI: Driver Version: 26.20.100.8141 (internal:26.20.100.8141, unified:26.20.100.8141)
[2020.07.19-11.45.06:926][ 0]LogD3D11RHI: Driver Date: 4-11-2020
[2020.07.19-11.45.06:926][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2020.07.19-11.45.07:007][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.19-11.45.07:008][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2020.07.19-11.45.07:008][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.19-11.45.07:008][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.07.19-11.45.07:015][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
…
[2020.07.19-11.45.19:795][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.321ms to complete.
[2020.07.19-11.45.19:795][ 0]LogFileHelpers: Loading map ‘CollaborativeViewer_P’ took 2.796
[2020.07.19-11.45.19:800][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 16.269
[2020.07.19-11.45.19:954][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.19-11.45.19:962][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.19-11.45.19:969][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.19-11.45.19:975][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.07.19-11.45.19:988][ 0]LogCollectionManager: Loaded 0 collections in 0.005345 seconds
[2020.07.19-11.45.20:003][ 0]LogFileCache: Scanning file cache for directory ‘{redacted…}/Collections/’ took 0.00s
[2020.07.19-11.45.20:003][ 0]LogFileCache: Scanning file cache for directory ‘{redacted…}/Collections/’ took 0.00s
[2020.07.19-11.45.20:003][ 0]LogFileCache: Scanning file cache for directory ‘{redacted…}/Collections/’ took 0.00s
[2020.07.19-11.45.20:003][ 0]LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 3643 classes and 892 folders.
[2020.07.19-11.45.20:005][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2020.07.19-11.45.20:115][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.07.19-11.45.20:118][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 2 classes and 0 folders.
[2020.07.19-11.45.20:158][ 0]LogSlate: Took 0.000241 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.07.19-11.45.20:160][ 0]LogSlate: Took 0.000229 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2020.07.19-11.45.20:168][ 0]LogSlate: Took 0.000304 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2020.07.19-11.45.20:279][ 0]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:1).
[2020.07.19-11.45.20:488][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.07.19-11.45.20:488][ 0]LogLoad: (Engine Initialization) Total time: 16.96 seconds
[2020.07.19-11.45.20:488][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.07.19-11.45.20:548][ 0]LogAssetRegistry: Asset discovery search completed in 11.8413 seconds
[2020.07.19-11.45.20:552][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2020.07.19-11.45.20:552][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.07.19-11.45.20:647][ 1]LogRenderer: Reallocating scene render targets to support 964x512 Format 10 NumSamples 1 (Frame:2).
[2020.07.19-11.45.27:662][257]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2020.07.19-11.45.30:160][257]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2020.07.19-11.54.15:713][257]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Texture.cpp:480
with error DXGI_ERROR_DEVICE_REMOVED,
Size=1596x781x1 PF=2 D3DFormat=DXGI_FORMAT_B8G8R8A8_TYPELESS(0x0000005A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
[2020.07.19-11.54.15:713][257]LogD3D11RHI: [Aftermath] GDynamicRHI=0000028AEE09E0C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2020.07.19-11.54.15:713][257]LogOutputDevice: Warning:
Script Stack (0 frames):
[2020.07.19-11.54.15:713][257]LogWindows: Windows GetLastError: The operation completed successfully. (0)
ERROR 5:
After having updated drivers to Windows 2004 compatible version (using WSL2 with Linux, so using Windows/Linux compatible drivers)
Crash Report:
Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp]
Log:
[2020.07.19-15.33.08:920][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.19-15.33.08:920][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.19-15.33.08:920][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.19-15.33.08:958][ 0]LogD3D11RHI: 0. ‘Intel(R) Iris(R) Plus Graphics’ (Feature Level 11_0)
[2020.07.19-15.33.08:958][ 0]LogD3D11RHI: 128/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.19-15.33.08:961][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.19-15.33.08:961][ 0]LogD3D11RHI: 0/0/8063 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.19-15.33.08:961][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.19-15.33.08:970][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.19-15.33.08:970][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.19-15.33.08:970][ 0]LogWindows: EnumDisplayDevices:
[2020.07.19-15.33.08:970][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.19-15.33.08:970][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:971][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:971][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:971][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:972][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:972][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:972][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.19-15.33.08:973][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.19-15.33.08:973][ 0]LogD3D11RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.19-15.33.08:973][ 0]LogD3D11RHI: Driver Version: 28.20.100.8322 (internal:28.20.100.8322, unified:28.20.100.8322)
[2020.07.19-15.33.08:973][ 0]LogD3D11RHI: Driver Date: 5-21-2020
[2020.07.19-15.33.08:973][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2020.07.19-15.33.09:012][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.19-15.33.09:013][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2020.07.19-15.33.09:013][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.19-15.33.09:013][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.07.19-15.33.09:020][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
…
[2020.07.19-15.44.52:871][878]LogSlate: Window ‘Create New Landscape Layer Info Object’ being destroyed
[2020.07.19-15.44.52:911][878]LogTexture: Display: Building textures: Texture2D_64 (BGRA8, 128X128)
[2020.07.19-15.44.52:916][878]LogTexture: Display: Building textures: Texture2D_65 (BGRA8, 128X128)
[2020.07.19-15.44.52:922][878]LogTexture: Display: Building textures: Texture2D_66 (BGRA8, 128X128)
[2020.07.19-15.44.52:926][878]LogTexture: Display: Building textures: Texture2D_67 (BGRA8, 128X128)
[2020.07.19-15.44.52:931][878]LogTexture: Display: Building textures: Texture2D_68 (BGRA8, 128X128)
[2020.07.19-15.44.52:937][878]LogTexture: Display: Building textures: Texture2D_69 (BGRA8, 128X128)
…
[2020.07.19-15.44.54:072][878]LogTexture: Display: Building textures: Texture2D_310 (BGRA8, 128X128)
[2020.07.19-15.44.54:072][878]LogTexture: Display: Building textures: Texture2D_311 (BGRA8, 128X128)
[2020.07.19-15.45.08:749][ 43]LogD3D11RHI: GetQueryData is taking a very long time (5.0 s)
[2020.07.19-15.45.13:749][ 43]LogD3D11RHI: GetQueryData is taking a very long time (10.0 s)
[2020.07.19-15.45.18:749][ 43]LogD3D11RHI: GetQueryData is taking a very long time (15.0 s)
[2020.07.19-15.45.23:748][ 43]LogD3D11RHI: GetQueryData is taking a very long time (20.0 s)
[2020.07.19-15.45.28:749][ 43]LogD3D11RHI: GetQueryData is taking a very long time (25.0 s)
[2020.07.19-15.45.33:748][ 43]LogD3D11RHI: GetQueryData is taking a very long time (30.0 s)
[2020.07.19-15.45.33:748][ 43]LogD3D11RHI: Timed out while waiting for GPU to catch up. (30.0 s) (ErrorCode 00000001)
[2020.07.19-15.45.33:790][ 43]LogWindows: Windows GetLastError: The operation completed successfully. (0)
ERROR CONTINUING:
Now, after having changed the settings to only invoke DirectX 12, SM5: only D3D12RHI appears in the console output and the logs… and I never manage to get a crash report. However, Unreal Editor is still frequently crashing. For the most part, flying around in the viewport is fine… it’s only when I’m hovering over editor buttons, or clicking on fields that the editor hangs…
An interesting quirk is that if I press the hardware sleep button on my computer, and then immediately log in again, the editor is working again. It crashes pretty immediately thereafter, but the sleep trick works every time.
Strangely, when I tried to screen capture a video, I was unable to reproduce the error, as perhaps the overlay (Gyazo GIF) was stopping the crash from occurring?
Example of a recent log:
[2020.07.24-03.07.30:602][ 0]LogD3D12RHI: Found D3D12 adapter 0: Intel(R) Iris(R) Plus Graphics (Max supported Feature Level 12_1)
[2020.07.24-03.07.30:602][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8063MB of shared system memory, 1 output[s]
[2020.07.24-03.07.30:612][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2020.07.24-03.07.30:612][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8063MB of shared system memory, 0 output[s]
[2020.07.24-03.07.30:612][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2020.07.24-03.07.30:612][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2020.07.24-03.07.30:620][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2020.07.24-03.07.30:640][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2020.07.24-03.07.30:640][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2020.07.24-03.07.30:730][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
[2020.07.24-03.07.30:740][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
[2020.07.24-03.07.30:746][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
[2020.07.24-03.07.30:751][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2020.07.24-03.07.30:751][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2020.07.24-03.07.30:751][ 0]LogD3D12RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for “GPU Device Id”)
[2020.07.24-03.07.30:751][ 0]LogWindows: EnumDisplayDevices:
[2020.07.24-03.07.30:752][ 0]LogWindows: 0. ‘Intel(R) Iris(R) Plus Graphics’ (P:1 D:1)
[2020.07.24-03.07.30:752][ 0]LogWindows: 1. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:753][ 0]LogWindows: 2. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:753][ 0]LogWindows: 3. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:754][ 0]LogWindows: 4. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:754][ 0]LogWindows: 5. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:755][ 0]LogWindows: 6. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:756][ 0]LogWindows: 7. ‘Intel(R) Iris(R) Plus Graphics’ (P:0 D:0)
[2020.07.24-03.07.30:757][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.24-03.07.30:757][ 0]LogD3D12RHI: Adapter Name: Intel(R) Iris(R) Plus Graphics
[2020.07.24-03.07.30:757][ 0]LogD3D12RHI: Driver Version: 28.20.100.8322 (internal:28.20.100.8322, unified:28.20.100.8322)
[2020.07.24-03.07.30:757][ 0]LogD3D12RHI: Driver Date: 5-21-2020
[2020.07.24-03.07.30:758][ 0]LogRHI: Texture pool is 4664 MB (70% of 6663 MB)
[2020.07.24-03.07.30:758][ 0]LogD3D12RHI: Async texture creation enabled
[2020.07.24-03.07.30:758][ 0]LogD3D12RHI: RHI does not have support for 64 bit atomics
…