Freezes and rubber banding in edit sessions and island codes since v42.00

Summary

Every 50s or so the gameplay totally freezes for around 2 seconds and then rubberbands back to where it was. This did not happen before v42.00.

LogSpatialMetricsConnector: Warning: [UE::SpatialMetrics::FConnectorClientSession::TConnectorClientRequest::TimeOut] SpatialMetricsSampleMetricsMinimalResponse: timed out
LogSpatialMetricsEditor: Warning: [UE::SpatialMetrics::FProfilerRemoteSession::HandleSourceSampleMetricsMinimalResponse] Source:{“Index”: 0, “Source”: {“SerialNumber”: 1, “Label”: MyUsername, “State”: Updating, “ActiveProfile”: Desktop, “NumEnabledMetrics”: 3}} SampleMetricsMinimal failed

This appears whenever the freeze happens

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Load into our island
  2. Run around for around 60s - see it freeze
  3. Wait for another 60s - see it freeze again

Expected Result

No freezes

Observed Result

Freezes every circa 60s

Platform(s)

PC

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FORT-1144379 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.