Hi everyone,
Since upgrading to Unreal Engine 5.6, we’ve been experiencing frequent crashes and freezes in the editor. The problem occurs in both DX11 and DX12, though it seems slightly more stable under DX11.
The crashes typically happen while working on our large open-world map.
I’ve attached a screenshot below showing the stack traces for the Game Thread and Rendering Thread:
Based on our testing, this issue might be related to the following commit:
GitHub Commit Link
Has anyone else encountered similar stability problems after the update? Any workarounds or fixes would be greatly appreciated.
Thanks in advance!