I currently have an Index, and a Quest(v1); if there are issues with other sorts of devices, please let me know what fixes you’ve come up with and I’ll incorporate them into the template.
There is some automatic resizing of the pawn height going on; I mention it in the orientation video below, but try messing around with BodyAdjustments graph in the pawn BP to get it to do what you like.
The gun doesn’t shoot, it’s just an example to show the various item interactions that are possible. It will be fairly easy for you to add arbitrary actions to the gun BP triggered by control inputs in the pawn.
Here is the orientation video, it doesn’t go into a lot of detail, but it should show you where everything is located. I have chosen not to create detailed tutorials yet because I am anticipating changes to the BPs, and I want to wait until we can count on them to be more stable before spending days on tutorials that may be quickly obsoleted. You can expect those in the next week or two when the updated version is released (I have already found a couple bugs that while not game-breaking, bother me enough that I want to patch them, as detailed in the discord testing channel).
As a reminder, it will be necessary to learn a bit about Blueprints and the Unreal Engine in general in order to take full advantage of this template; nonetheless, it should still save you loads of time on your first VR project, and will probably aid you in learning about Blueprints since many of the different capabilities are on display here.