Hi @NextWorldVR thanks for checking out the VRContentExamples project and am glad that you appreciated it.
I understand that it can be hard to find full examples and I personally think that nobody works on them as there isn’t a market big enough making it worth investing the time. Outside of VR you’ll easily find full templates of specific games pretty easily but that’s probably because you can sell quite a few copies so devs will invest the time. Making a template as you describe it can be quite some work and if by the end of it you get back poor sales devs won’t even bother.
Regarding implementing what you are asking for, I created the project so that it would only contain single standalone examples of VR interactions and mechanics. I am totally open to suggestions and I think that adding a bunch of weapons examples is totally reasonable. On the other hand NPCs shooting you and dying from your weapons shots isn’t really specific to VR (it’s the same logic in a non-VR game) so I wouldn’t want to add that as an example.
With that said I have a YouTube channel dedicated to VR only content and am always looking for new videos to make so I can definitely plan a video showing how to implement what you are talking about (at a basic level obvs). I would also share the project so that people can look into the code.
I appreciate you proposing to market my game but not making one right now (will be starting soon though wink). Have a great day.