Free version and a paid version for a multiplayer game

I’m developing a game based on 2 players, 1 is the “gamemaster” the other is the “player”. I would like the player’s version of the game to be free, and the gamemaster’s version to be paid. How tricky is that to do / how would you go about it?

You can hide features behind a paywall. Offer the entire game free with the option to purchase the game-master features as an in app purchase. I would also create a switch that allowed Game-Masters the option to disable that mode so they may participate as a player.

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That sounds like something you’d just need to assign a Boolean for, and then when you’re gonna do an event that requires you have the paid version, a simple branch.