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[FREE] Smear Frame effect - Download Project from GitHub!

Hey everyone!

Yesterday I saw a sweet version of the “smear frame” 3D effect on Twitter, which was recently made popular by Overwatch. And I thought I’d have a quick go at recreating it - turned out quite well!

[video]https://www.facebook.com/jan.kaluza/videos/vb.531452965/10153692034062966/[/video]

If you’re curious how this effect is achieved, or just want to use this in your own projects - then you’ll be very happy to hear that you can!

Download the project on GitHub: GitHub - LuggLD/SmearFrame: Unreal Engine 4 smear frame material effect

Hope you like this! :slight_smile:

Cheers,
Jan

this looks cool

Very nice. Have to check it out when I get home. Thanks for sharing :slight_smile:

Wow, that was very quick!! I saw this on twitter too; your recreation looks very accurate.

Looks great, can’t wait to try it out!

Thanks for sharing

Looks nice :slight_smile: I didnt check out the project itself, but regarding your GitHub comment:

To make it uses with skeletal meshes you could use the velocity of each individual bone (or at least a few bones). That way you could assign a different smear strenght based on individual parts, e.g. for a scenario where a character is waving his arm up and down.

Yep, but handing that data around is not as trivial or cheap as it first seems, at least for a generic solution. Specific ones would probably work quite well like that :slight_smile: