It still is attached at the bottom of the first post.
I think i found also the bug with the strange heightmap scratches.
The scratches appear, when there are 2 spline points too close to each other.
For example: if you click the âAdd Endâ Button and dont move the second spline point, but add a third spline point, then there will be a scratch starting at the 2 very close spline points.
So if you have a minimum distance between each spline point, then there will be no scratch in the landscape
Thanks for the great tool! i like working with it and hope i can help you fixing the last bugs
@gaitara:
please try another browser! I had the same problem with mozilla firefox, but it works with internet explorer
Is this continued to be improved by the original dev or are any people expanding it as another project?
Could you give a little more detail of how this should be? Or perhaps provide a sample .uasset file?
-Brian
Iâm having the same problem. Itâs not at all clear to me how or where to create sockets to attach roads onto the intersection geometry. The interface is different than the one in the tutorial and Iâve tried clicking on various things but just guessing badly.
Here is what I can do:
I can make a road and add new sections to it.
I can add an intersection end geometry to it.
Here is what I canât figure out:
Where in the menu I go to create sockets to then have the roads go right left front from the intersection.
There seems to be a number of choices.
Is it End Mesh
End attachment
Cross Extra?
If itâs Cross Extra, when I click on the create end socket button nothing seems to happen. But I have no idea what Iâm doing.
Please could someone instruct me in detail?
looking good, i can try this tool
Hi,
sorry for the late replies!
Iâll try to answer as many questions as possible but first things first:
I actually stopped working with unreal just some days after publishing this tool. The reason is a mixture of a still bad Linux port as well as a shift of interests. I wonât continue to âdevelopâ this tool any further. However, you are free to make changes to it and present them to the community. Either within this thread or if itâs a bigger update within your own thread. If you like you can give a credit to the original author.
Youâll need a plane (usually two verts :D) with the sizes x: 1uu / y: 1uu. Which needs uv coordinates. If you are using Blender itâs as easy as this:
- Shift+A -> Plane
- Scale by 0.5
- Apply scale
- Edit mode
- select all
- press âuâ -> unwrap (first entry)
- then export
But the only important thing is, that the size is 1uux1uu in UE4.
The sockets are used for the system to âknowâ where it can potentially attach a new road. Youâll have to add sockets to you static road mesh. The menu should be there, if not have a look in the top-bar drop-downs. maybe its hidden. If you still canât find it, ask at the AnswerHub, theyâll know what to do .
Iâll try to have a look after this thread from time to time but please donât expect any new features.
thanks!
-siebencorgie
Hello,
First of all thank you for making the Blueprint available, it was very cool and practical!
I would like you to ask me a question. I am not able to split the offset into multiple meshs because the details pane does not show the Bluetility option as described in the tutorial.
Iâm using another road mesh. Does not the fact of appearing have anything to do with it?
Sorry for my English.
Regards,
Is it possible to adapt this so that you can conform the landscape to any mesh, or is it specific to splines?
Same thing, I want to use it for a project and canât import it. Can plz show us how?
Thereâs a video in the very first link.
I know this maybe a little late, but I was hoping that someone can still help me. So far, I was able to draw the splines, add my custom meshes, along with attaching the spline to the landscape. However, for the life of me, I cannot get the visual landscape size to appear on the spline. It will apply the size you change in the lsm in/output values, and I have âshow landscape szisesâ ticked, but not being able to see the landscape size does not help. It is like I have to guess in the dark to find the appropriate landscape size. I am not sure why it is not working, but would it have something to do with spelling of the word szises? The correct spelling is sizes.
cricket⌠cricket⌠cricketâŚ
okay, so since i have not heard from anyone, I assuming that everyone whom has used this tool is able to see a landscape preview? if so, what are you doing to make this show up?
I have not been able to get the landscape preview to go as well.
Hi,
sorry for some reason I donât get any email notifications anymore.
Within the blueprint there are two mesh components dedicated to the inner and the outer plane. You might have to assign your own plane. The right plane would be a 1uux1uux0uu plane with simple uv coordinates.
how can i improve performance, its really bad when moving spline points even when i disabled colliosions. And road only contains 30 vertices
Hey I was having the same problems with the tool really laggy when moving spline points not sure what causing this. I also kept my road mesh to a minimum and added it 3 times into spline mesh components array elements.
turn collision off
I turned off the collision has no effect still laggy makes it impossible to place roads