Thanks mate. Works pretty well now. The only thing I notice is the system seems to hang up from the collision checks or something.
The guy who made the $350 marketplace water system revealed a little today how his system works.
He’s using scene depth to check for any object/collision. https://80.lv/articles/unified-inter…system-for-ue/
V3 looks great - thank you for sharing! I’ve already downloaded it and will try it out tonight!
The infinite plane looks interesting - how much of a challenge do you think it’d be to add some waves to the water? Otherwise this looks like a pretty complete package.
this is phenomenal !!! thank you very much for releasing this for free. Really apriciated !!
i have some issues, though.
i have a blueprint with a static mesh in it, moving along a spline through the water. but i cant manage to make the water react to it …
iadded the water tags, and made sure physics are on, and the mesh has a collision object… but its still not reacting …
when i insert the sphere object into the water, my character cant move it as easy as the one shown in the video… i have a point & click mechanic. so i click with the mouse where my char
should go. i once accidentely managed to move the sphere… but never again since, even if i click like crazy so my char has to walk “over” the sphere … no movement …
can you help me with those things !
but aside these things, its really working very very good
thx again !!
i found the solution for my problems
twi new occured:
i need an invisible actor stirring up the water. but if i set it to hidden in game or apply an invisible material to it, the water isnt moving anymore at all. Is there another way make the actor invisible ?
i can set planar reflections on and off. Is there a way to control the power of the reflection ?
kind regards
this is adding so much to my game ! thx a thousand times again !!!
kind regards
stucki