Massive thanks for this, I hit a serious wall when I wanted to have a radar system for my cockpit sim.
now I only need a targeting lock on system ,trying to emulate something like elites.
No, this is not using RenderTarget. This is using DrawTexture directly to the HUD class. This means is not as flexible as a widget (unfortunately), but allows you to draw directly to the screen.
Cheers for helping keep Community Tools alive: @CoquiGames!
Radar works well, in fact code works as far back as UE4 ver 4.10.
Cheat sheet / quick changes (in purple) to make Radar support:
Local Split-Screen (Avoiding Player-0 hardcoding)
[spoiler][/spoiler]
I’d like to include some of your updates but when I click on the attachment link it gives me an “Invalid album specified” error. Can you double check and see if there is an issue with the attachments?
Cheers! Fixed now! Was using Photo-Album: Public - Album will be viewable by all visitors…
But if Public-Albums are blocked it may be a forum bug. [MENTION=8]Alexander Paschall[/MENTION] might check it??
This tweak adds a basic Attitude Indicator. Its helpful if you’re using Jetfighter / Full-6DOF-Ship mechanics.
As right now when the Player’s Craft is inverted target enemies above or below don’t update to reflect that.
So this adds a color update to the center player icon as a spatial awareness warning (red upside-down etc).
Note: This isn’t anywhere near as cool as the approach Elite-D takes, with its fully immersive 3D Radar HUD.
But if you’re not used to space combat shooters it can be disorienting to begin with, so this is a fix for now…
Very cool! I will give it a try in my GTA-remake - Iam not yet sure, whether I want to have a minimap showing pickups and enemies, but I will definitely test it
Just wanted to give a quick update on this radar template - I finally got some free time and started exploring how to create a similar radar in UMG. I’m happy to say that I have a basic prototype already working!
This is all part of my work for my Arcade Space Shooter Template- so I get to share my progress for free with the community
Shout out to @franktech for linking me the thread that explained how to do this
Stay tuned - hopefully this new method works out and I can share it with you all soon!