A couple of years ago I shared a light animation i made in UE and a lot of people have been asking about it since. Finally made some time to tidy things up and add a couple of functionality to it and now i’m sharing it with you all.
Earlier version was sequencer driven only but this one uses both sequencer and the audio engine functions. Basically you’ll need 3 actors: spotlight, target and audio BP. You can see how they work together in the video(though i didnt touch the audio BP much)
Audio BP can have as many groups of spots as you’d like as you’ll see in the project, you just need to add the same logic you’ll see there for each new group. Then you can trigger those sound intractions via sequencer or any way you like.
I will continue to add more to this project(smoke particle light shafts, lasers, etc. but i’m not promising any timeline. Feel free to post your requests, questions(tried to comment as much as i could) and/or whatever you do with this project. I’d love to see them!
4.25: https://drive.google.com/file/d/1a8cx6VgEoJwOE4XJ7g3sp2pAy1NdWHbl/view?usp=sharing (changes: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1769688-free-project-lightshow?p=1803604#post1803604)