Well, ropes and rails sound like a must, definitely. What about the width and breadth of the bridge? Could it be condensed into one solid mesh? What about optional destructibility? Just saying whatever comes into my head.
-Attempting rails now, but as ambershee has mentioned would probably require c++…currently there’s no way to dynamically attach it via blueprint so I’m experimenting with other options.
-The plank mesh is replaceable by the end user, so the width of the bridge is completely down to what mesh is used…I didn’t expose the mesh scale because scaled meshes suck.
-Destruction I can easily add, and will do so asap (thanks!!)
-One solid mesh?? I’m not sure what you mean here…It obviously needs multiple meshes otherwise there would be no movement…
I’ve added the ability to offset the posts Y axis to cater for different width slat/plank meshes, I’ve also exposed an X axis offset for the end stumps as they get generated at the hit location…this allows them to be moved back slightly to prevent them floating on the edge of a cliff. I have also now added a mass scale parameter so you can set how light/heavy the bridge is. For the ropes, I’ve so far exposed a parameter to set how tight/loose they are.
I’ll probably upload this to the site tomorrow evening after work as I’d like to comment the BP properly so everyone can easily follow what is going on in the blueprint and do a little cleanup. I also wan’t to get it all looking nicer too, currently the posts and cables have no materials.
Last night I tidied some things up and now got it to auto detect the mesh size which makes it zero hassle when using a custom mesh, with particular meshes this looks like a plausible rope too so I will probably use this method instead of the cable actor for the guide ropes as it can handle collisions.
I’ve also started working on an in game bridge building system, you place the bridge bp actor in the level and can call a ‘build’ event (via pop up menu perhaps) which will start building the bridge…the longer the gap is the longer it takes to build the bridge.
I’ll try to get this all finished and uploaded on Sunday (I’m going to take a break from computer screens for a couple of days and drink beer instead)