[Free] Multiplayer Network Compendium | Gets you started with Multiplayer in UE!

Updated with newest 4.14 changes.
Might not contain all of them and definitely needs information about the new GameMode and GameState split.

Link: http://cedric.bnslv.de/unreal-engine-4-network-compendium-released/

Release Notes of 1.4.0 and 1.5.0 (Latest):

1.4.0 Change List:

  • Added Information about the newly pull-requested PlayerState functions: “EventCopyProperties” and “EventOverrideWith” (Page 27)

1.5.0 Change List:

~ Updated Picture of Variable Replication to show new “Bitmask Enum” and “Replication Condition” (Page 53)

~ Updated Picture of Variable RepNotify to show new “Bitmask Enum” and “Replication Condition” (Page 56)

~ Updated Picture of Advanced Settings to show the current available Settings, including “Auto Connect To Server” (Page 102)

  • Added Note that “Replication Condition” is now available (4.14) in Blueprints (Page 53)

  • Added Information about “Auto Connect To Server” Setting (Page 103)

– Removed Note about “Replication Condition” not being available in Blueprints (Page 54)