Thanks to everyone who posted some great resources and just to chime on polycount I don’t really care the end result that I’m looking for is just a bit of fun but bad lighting maps could be and issue. And yeah your right I would say jojo8026 higher poly count is much more accepted these days with better tech. but to KVogler point some models do look quite excessive a bit too modest with the polycount. I do plan on making the re-texturing all the models and create shaders for everything. Again thanks for the help you guys rock :D:D:D