plugin does not compile for 4.20. says an error
Error CS1729 ‘UnrealBuildTool.ModuleRules’ does not contain a constructor that takes 0 arguments MyProject2 e:\WLS_HELIX\MyProject2\Plugins\LogitechWheelPlugin\Source\LogitechWheelPlugin\LogitechWheelPlugin.Build.cs
ill donate some $$$ to you if you can fix this plugin for 4.20…
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LogitechWheelPlugin : ModuleRules
{
public LogitechWheelPlugin(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string] {
"LogitechWheelPlugin/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string] {
"LogitechWheelPlugin/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string]
{
"Core",
"InputCore",
"InputDevice",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string]
{
// ... add any modules that your module loads dynamically here ...
}
);
string BaseDirectory = Path.GetFullPath(Path.Combine(ModuleDirectory, "..", ".."));
string LogitechDirectory = Path.Combine(BaseDirectory, "Logitech", "lib", Target.Platform.ToString());
string] LibraryNames = { "LogitechSteeringWheelLib" };
PublicLibraryPaths.Add(LogitechDirectory);
foreach (string LibraryName in LibraryNames)
{
PublicAdditionalLibraries.Add(LibraryName + ".lib");
}
}
}