Constructive criticism can be highly effective on these forums…we all know failure and mistakes are a vital part of creating things worth while…but comments like these are just a waste of time for everyone involved…many of us are using this hair currently after MiDaEm was nice enough to share this…Your issues with getting it to work does not make it suck.
If you’re having problems getting it to work, just ask for help.
Hi, MiDaEm
I’m having a few problems to set this hair material that I couldn’t solve until now. Hope you can help me to correct those problems to finish my job!
Tahnks!!!
Very nicely done. I would gladly show that version of Barbie to my daughters. They love the Dreamhouse episodes, some of them are really funny, but that one is entertaining and educational (through role-model inspiring lines).
So I made a small modification. By changing the tangent calculation to an aniso map you can get rid of the “Root on top, tip at bottom” UV requirement and replace that with an aniso flow map (or comb map if you want). If you use a flow map that just points downward (i.e. emulating the UV requirement) the results are almost identical. I’d love if someone with a hair model at hand could test it out properly. The only modification is this:
Thanks for the shader, it works pretty well so far. Have you considered using DitherTemporalAA to drive the alpha? I wanted softer edges on long hair but the masked transparency mode the material comes with doesn’t have soft enough edges. I had massive sorting issues with transparency, so I used DitherTemporalAA to drive the opacity mask.
Here’s my tests:
Default mask:
Transparent, looks best but massive sorting issues no matter what: