[FREE] Hair Material

Hey,

So I made a small modification. By changing the tangent calculation to an aniso map you can get rid of the “Root on top, tip at bottom” UV requirement and replace that with an aniso flow map (or comb map if you want). If you use a flow map that just points downward (i.e. emulating the UV requirement) the results are almost identical. I’d love if someone with a hair model at hand could test it out properly. The only modification is this: