Yep, you will have to add some nodes so that it will react (from the character bp we control the position + when it will play the effect). Just go into the character bp from the vegetation package - select all needed nodes - copy them - paste them into your character bp. You need the part with the W/A/S/D and one here
Hmm. No dice. My character BP is a lot more complicated than the default, so maybe something is interfering, I donāt know. Iāll show you the nodes, just in case, but they should be identical to whatās in your add-on:
I added gamepad input in addition to the keyboard input, but thatās all.
-is your custom event at the āsends player positionā¦ā an event tick? (so that it fires every frame -> you can also do that every second)
-have you migrated everything correctly into your new project? (like in the video above)
-check the reaction param material collection if you can still see the two parameters
-check the material if everything is correct -> nothing missing, no errors,ā¦
- Yes, the custom event is called every tick.
- I followed the video when I migrated the assets, but that was a while ago. How can I check to make sure everythingās secure?
- The two parameters in my project look identical to the add-onās.
- No errors in the materials. As far as I can see, they also look identical to the materials in the add-on.
Something just occurred to me: Iāve placed the foliage on a static mesh, not on a landscape. Would that cause a problem?
-when all textures are still assigned right, then everything should be ok
-normally it should also work when you place it on a mesh, but try it on a landscape to see if caused the problem.
-just another time, go sure that you use the pro version of the material on all slots of the mesh (LOD0/LOD1/ā¦)
-otherwise you will have to send me your character bp so that I can take a look at it
Still confused
Iām a little bit computer literate right now, could anyone give me a step by step guide so I can import these textures into my current project?
Iāve read it and saw it said copy the folders into my game folder, but iām unsure how to do that,
Sorry if iām really stupid at ,
but thank you and hopefully someone can help tonight.
Cheers
Copy and paste the entire package to the Unreal Projectsā¦Game->Content folder or you can drag & drop it in as well
Make sure to take a look at video
might be something. How do I check the different LODs for a mesh? I donāt think Iāve done that before.
Forget what I said, atm those meshes dont have any LODās
But just as an information -> do a double click on the mesh - in the static mesh editor on the right side you can see the material slots
When you like we can solve the problem over skype ->
Awesome thank you! Is there a quick way to apply the moving grass accross my whole map? I can only place one shrub of grass at a time
Iām using the grass mesh that you used in the video tutorial you listed above^, but want that all over
Thank you so much as well!
Use the foilage tool -> .unrealengine/latest/INT/Engine/Foliage/index.html
Thank you, iāve done that, but it doesnāt seem as dense? Itās so patchy. Any pointers? I really want it to just be grass and not really be able to see the terrain floor?
Thank you again and sorry for all the questions
Edit: Fixed it, do you know of any free water materials I can get? For use of some realistic looking water haha
Check out the Water Planes in the Learn Tab in the Unreal Engine Launcher
Or take a look at video:
Hey, I figured it out! I feel like a tool.
It seems I didnāt fiddle with the reaction parameters as much as I thought. Now Iām getting clear results.
Truth be told, Iām not clear on what all of them do. For instance, whatās the difference between Reaction Strength and Reaction Weight?
At any rate, thanks for helping, and thanks for making all in the first place.
Strength -> how fast it should swing in the wind
weight -> how far it should swing
Need some help
i have downloaded it but its a .RAR data could anyboby help me please thank you
the preview video looks awesome!!
Already wrote him an answer as a pm
Extract it with winrar or 7zip -> now you can open the project or copy all the assets into your own project (like in the video)
Looks amazing, thanks