Hmm. No dice. My character BP is a lot more complicated than the default, so maybe something is interfering, I don’t know. I’ll show you the nodes, just in case, but they should be identical to what’s in your add-on:
-is your custom event at the “sends player position…” an event tick? (so that it fires every frame -> you can also do that every second)
-have you migrated everything correctly into your new project? (like in the video above)
-check the reaction param material collection if you can still see the two parameters
-check the material if everything is correct -> nothing missing, no errors,…
-when all textures are still assigned right, then everything should be ok
-normally it should also work when you place it on a mesh, but try it on a landscape to see if caused the problem.
-just another time, go sure that you use the pro version of the material on all slots of the mesh (LOD0/LOD1/…)
-otherwise you will have to send me your character bp so that I can take a look at it
I’m a little bit computer literate right now, could anyone give me a step by step guide so I can import these textures into my current project?
I’ve read it and saw it said copy the folders into my game folder, but i’m unsure how to do that,
Sorry if i’m really stupid at ,
but thank you and hopefully someone can help tonight.
Forget what I said, atm those meshes dont have any LOD’s
But just as an information -> do a double click on the mesh - in the static mesh editor on the right side you can see the material slots
When you like we can solve the problem over skype ->
Awesome thank you! Is there a quick way to apply the moving grass accross my whole map? I can only place one shrub of grass at a time
I’m using the grass mesh that you used in the video tutorial you listed above^, but want that all over
Thank you, i’ve done that, but it doesn’t seem as dense? It’s so patchy. Any pointers? I really want it to just be grass and not really be able to see the terrain floor?
Thank you again and sorry for all the questions
Edit: Fixed it, do you know of any free water materials I can get? For use of some realistic looking water haha