Hi ! Just wanted to sign up and pop in to say thanks for , and it’s very much appreciated for us beginners! I haven’t even started learning yet (plan to in the near future!) - but I can tell will be a great resource for backwards deconstructing and learning. I’m curious though, while doing some research apparently there’s a new foliage shading model (not entirely sure that means yet) - and does package utilize that? Also, I assume package is probably well optimized and things won’t take a great performance hit when all is said and done?
Anyways, thanks again and look forward to playing with one!
I have a question: When you update the package as you said, will you post it here or in a new thread?
and if it is a new thread, I hope you will inform us here.
Thank you again.
It is a great pack but I have a problem with lighting. (I use 4.8.2 ver - can it be because of the engine update?) ://ipic.su/img/img7/tn/Untitled.1438115998.png
some trees go black, some just really dark, some light but none of them have proper shadow.
I have a skylight and light-mass importance volume + light source. Changing dimensions of trees, how far are they from ground and other objects does not work.
Only changing light source to movable made it look adequate.
Is there any other way to fix the pack’s lighting?
I want to thank you for the content first off but I’m having trouble importing the Pack. I’m aware of the Migration tool but before you use that tool im guessing you have to move the folders into unreal…whats the process and which folders?
Thank you for the quick reply! Do you have any tips to speed up Lighting Build times when painting grass on a mesh/ landscape. how long was the build time for the example level when you load up the Veg pack?
Hey thanks for the mesh pack! I love your videos. Can you help out with an I am having? I am trying to use these meshes with the UT4 version of UE4. I put the files within a folder where I have customer meshes/textures at. When I navigate to your textures they look normal, but as soon as I try to use the meshes or textures, they go change to the default world texture. How can I fix ?
hi i am a beginner on unreal ungine 4…why is that i cannot find ur files to my proj ?..i mean for example i want to use ur trees to put it to my proj …something like that …i cant find it .
It is possible to use them with 4.5, but you will have to use a different kind of shader setup (the old way) -> just export everything - import it - create the new material ( posts from )
Hey man thanks for sharing for free, is really useful for a lot of us beginners. I have a question if you don’t mind.
I migrated all of the assets successfully and I’m using the foliage tool to add a forest. The texture on the trees doesn’t scale properly? Not sure if it has to do with the UV’s? The trees look fine in the mesh editor. I’m using the Birchbark material instance. Here’s a screenshot of what that looks like: https://www.dropbox/s/tdhf4b054z2z19e/Screenshot1.png?dl=0
And in the editor: https://www.dropbox/s/ulbs0myc8p3hg1x/Screenshot%202015-08-20%2014.41.30.png?dl=0
Thanks!