Crashlytics integrates out-of-the-box automatic crash reporting solution for iOS & Android into an Unreal Engine 4 project. Thanks to it you can spend less time on finding and more time on fixing crashes. Crashlytics provides deep and actionable insights, a real-time crash reporting solution, information about the number of crashes and affected users, the exact line of code game crashed on, and notifications about crashes via e-mail. Plugin includes all needed tools like symbols uploader and application configurator.
★ Real-time crash reporting tool
★ Information about the number of crashes and affected users
★ Provides the exact line of code your app crashed on
★ Notifications about crashes via e-mail
★ Works with dev & shipping builds
★ Out-of-the-box for iOS & Android
★ Additional SDK included
★ Works with Blueprint-only & source code projects
★ Works with Launcher & GitHub UE4 versions
★ Current version: 1.6.0
★ Required Unreal Engine 4.13 or above.
CRASHLYTICS MOVED TO ULTIMATE MOBILE KIT FIREBASE PLUGIN
****As Google acquired Fabric and moved Crashlytics into Firebase, we are forced to move also this plugin functionality to our Ultimate Mobile Kit Firebase plugin. Migration is very easy and you won’t loose any data. If you have any questions about migration, feel free to ask us at support [at] gamednastudio.com. Thank you for your understading.
I strongly recommend this product - sure crashes are reported in google play but this fabric.io solution provided by gameDNA technically is easier (run a script vs uploading your proguard mappings), you get emails on errors with analytics, and provides a slick dashboard that helps build confidence with your releases.
One cool thing I really like is it shows you the probability of a device being rooted with your error reports
Thank you for your appreciation! I think people don’t know how powerful is Crashlytics. I strongly recommend to use this plugin in your mobile games. You will be notified about crashes in real-time and… it’s free!