[Free Community Project] [Blueprints] Cardinal Menu System | Steam and LAN Server Browser and Pings

The project has been released for Unreal Engine 4.16 today. Major changes for this release includes making the Escape Key always open InGameMenu despite binds, the project now updates the number of players currently in session, and fixes the default binds not working when first compiling the project.

Also, Victory Plugin and GamepadUMGPlugin still use a TargetInfo argument instead of the new ReadOnlyTargetRules argument and as a result they throw errors. Rama will likely fix this issue soon. LoadingScreen plugin had compile issues in 4.16 and a version a few commits earlier was used instead. The project was updated to use ReadOnlyTargetRules arguments.

Edit, btw I just realized CardinalMenu’s session update won’t be called again if it fails. The next release will fix that if you happened to notice it.

Please post if you find any bugs.