[Free Community Project] [Blueprints] Cardinal Menu System | Steam and LAN Server Browser w/ Friends List, Pings, Avatars, Control Mapping, Graphics, Audio, Game Settings, and Credits Menu
Here is the menu system we are using for one of our projects. We used a combination of community content. (mordentral’s Advanced Session Plugin, Nick Darnell LoadingScreen, rama’s Key Rebinding, The Tune Peddler’s Music, ZioYuri78’s MainMenu, Graphics Settings Widget by Mathew Wadstein, and Gamepad-Friendly UMG by rama)
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You have to change some of the BP’s.
Under Cardinal -> MainMenu -> Blueprints ->UI -> Open MainMenu Widget BP
Then click the OpenSubmenu Function
Then you will see Play submenu - add an Open level node there that points to your map.
say I know you didn’t make the loading screen plugin but would you know how you can change where the animated loading icon is on the screen? like in your menu you have it on the left bottom corner, how can I change it to the middle?
We just tested 4.13 and the persistent graphics settings need to be reworked. We will probably migrate away from the MainMenuLib plugin. The update may take a while. So far no other bugs have been discovered outside of minor depreciated blueprint functions.
Thanks for sharing it and organizing in a very professional way the exelente works presented by mordentral, rama, The Tune Peddler, ZioYuri78 and Nick Darnell
I have compiled and tested with the engine candidate 4.13.1. It worked, as far as I could test. Only need a new updated Victory plugin. Rama already updated the source code on github. I have a great desire to press the donate button popup that acts like one web browser within the game. It would be interesting browser being opened in an immersive 3D window.
But I have one doubt, I’d like to drastically change the main menu layout (text positions, style and animations) and add a singleplayer option. But I do not understand how the menu texts and animated rolling boxes are animated since it are not using the timeline in UMG editor. I’m just having trouble understanding it. The MainMenu uses any internal feature of the mainmenu dll’s code to animating texts and boxes?
We went ahead and released the project for 4.13. The download is live. The graphics settings may have bugs on some systems, but for the most part it seems to work in my experience. I will rebuild the graphics component using blueprints in a future release. I’d get it done now but it it will take a while and I’m in a cyber defense competition next week. (Which is consuming a lot of my free time.)
I also added a starting video on the project. It took me a while to figure out which video format the engine likes. Now you can take a look at the video and use the same config. Hopefully it saves you all some time.
Anyone is welcome to help with the project if you’d like to expand it. It’s open source. Just give me a message with your ideas and we will talk about it and I’ll give you write permissions to the repository. I’d allow forks on the repo system but I had a few random forks people made and then abandoned. It seemed like they just wanted to see if it worked. (That’s why they are disabled.) I’d use github, but git doesn’t like huge repositories. That’s why it’s on Mercurial on a private VPS.
I will try to modify the layout a bit, so if you allow me I can post the results.
Really the UMG programming inside this menu is quite complex, especially the nodes connections for in-game Web-browser functionalities, But everything is beautifully organized.