Awesome project. Thank’s
I just went to Youtube to ‘see’ your vid but it is blocked and you must sign in to see it.
So I assume your vid has got something very adult and not suitable for under 18?
Amazing, i dont need this now, but its great. Continue to work, releases actual version and goodluck! XD
I think it might be flagged for nudity because the original #D model is naked.
Someone got this working? need help skin option doesnt work, no face and i cant see anything ingame
This looks fab. Any updates for 4.9?
Please update this project for the latest UE!
Hi,
I am quite busy working abroad at the moment and due to the travel distance there is very little time for me to work on any of my own projects.
I “might” update it at some point, but because UE4 updates rather frequently it becomes a never ending project for me. I’ll either update it once Epic calms down with the updates, or you’ll have to hope that someone in the community is nice enough to share info on how to get it to work with newer versions.
Cheers
IS this asset dead ?
hey anyway i can get a copy of the changes you made to this system please?
any way you can please let me get a copy of your version of this with the tweeks you made? i cant figure it out for the life of me, how to change models, parts, clothes and why is body all grey no textures or skins or materials just grey
Hey I’m also really new to this game dev thing and I have the same problem. What nodes need to be changed in this version?
Are you going to make one for UE 4.11.0?
why for me only appear the body with the head and without placing the name and only for make femail can someone solusionate it
The latest version of UE4 is 4.9 right? I just checked and the original 4.8 version works perfectly fine with it. Perhaps if you download it again the materials will show?
The tweaked project is something that’s still on my long long list of things I need to finish one day so I can’t tell you if and when I will release it.
Latest version is 4.10, and 4.11 any day now
So it seems
My launcher is just stuck at 4.9.2
First of all, I would like to thank you for providing us with your work. It’s amazing and very generous of you!
Could I spawn the clothes and attach them to the character and still have the correct morph target size and animations in sync?
If there is a large number of clothes the player can have I don’t want to have all of them already in the blueprint and turned invisible.
You could set the morph target size the moment the asset spawns with blueprint (linking the morph values to the same variables the character is using). The more difficult thing is to properly sync the animations.
I haven’t really researched it thoroughly enough to help you with an alternative method for this.
All I can say is that the clothes need the character’s rig in order to sync properly and keep your work optimized.
I tried replacing the skeletal meshes of the components via blueprint but that reset their animation and put them out of sync at first but I found a way to fix that.
You don’t assign the animation blueprint to each component, only to the character mesh. Then you set the character mesh as the master pose component at the beginning.
That should force the components to have the same pose as the character mesh’s animation.
Then you could simply replace the mesh of “cloth pants 0” or “cloth breast holder 0” or any other component you want to create and it will stay in sync.
You can also do that from an external blueprint, meaning not every character needs to contain all available clothes at all times. They only need to contain the respective components functioning as slots.