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So I was trying to donate directly to you on your site as I would guess you would get the most from rather than an ebook or physical purchase and I cannot seem to figure out how.

I planned on doing Patreon later month but for now wanted to drop some money via the Donate link by PayPal would be my guess but it just takes me to my paypal page and no info on actually sending you anything lol =)

The link keeps expiring, I’m trying to fix but for now, you could use link:

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=scarlettjuzzle%40gmail.com&lc=US&item_name=%20STUDIOS&item_number=BOOK%20DONATION&no_note=0&currency_code=USD&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonHostedGuest

Thank-you very much for your donation!!

Let me know when you’ve donated as it doesn’t email me :frowning: - You just caught me as I was sending out codes, so I’ll add your name to the “Prize Pool” and you’ll find out in a minute or two if you’ve won yourself a free month of Unreal Engine 4 :wink:

Ah that makes it lame for drive by donations. And no need for the prize pool I participate in the monthly Jam so my account is good for months =)

Thank-you very much;

I just received the donation; Cheers! That was extremely kind of you :smiley:

RIGHT!

That’s about $380-ish worth of Unreal Engine 4 subscriptions sent out!

If you’re lucky, you netted yourself one!

If you’re even luckier, As it was automated, You got two!

Enjoy everyone and keep your eyes peeled for future competitions to do with my free books :slight_smile:

book is great, really enjoyed the writing style. Allowed me to explore blueprints more than usual, going to check out your other work.

How would someone do the camera system in book using an actor blueprint system rather than in the level blueprint? Let’s say you wanted to write the behaviour for one camera vs one trigger box and then place each BP_Camera and its child trigger box separately. Is possible?

Put the same code we did in the Level Blueprint into the Blueprint. Then in the contruction script, have a “Box” (As the trigger box) “Set World Location”. Make sure you add a variable to the “Set World Location” which is editable and then just pop your Blueprint into the scene and move the box to where it needs to be in the “Defaults” settings (Under your variable name).

I was going to cover in the second book at the end (During cleanup, in which we also clean-up everything we did to start off such a controls working instead of going all weird .etc) - The reason we do it way is to learn about how to do things multiple ways and to expand your mind when you approach Blueprints :slight_smile:

Ahhh, that’s great. Like I say a good way of teaching.

Thank-you!

It’s the reasons I did books instead of video tutorials. With video tutorials, a lot of people just do “Do that, that and that and you’re done”, which is at one pace. You have to constantly pause if the teacher is telling you about what one function does.

When it’s a book, we can go REALLLYYY slow if we need to and do something three times over in different ways, As the reader can flick through to get the method they feel most comfortable with and still learn about the benefits / downsides of said method. :slight_smile:

Hello to everybody! I’m stucked on page 70 (Book - 1). Where i must drag the blue pin from “Cast to MyCharacter” to the right and type “PortalLoader” (my variable have same name as in the book). But when i type in “PortalLoader” i don’t see anything that match it. Where i’m wrong?

PS: before doing all above things i compiled things in MyCharacter blueprint. And all of that i’m doing in UE 4.6.

Thank you for all the work making the book.
Sent a small donation through the Paypal link above.

I’m updating Book #1 now but for now: 1. “Can’t find PortalLoader bool” - In 4.4+, you need to compile both My Character and the PortalLoader and select the bool as “Editable” (Click the eye next to the variable in the Variable library) for casting to work".

Corrections are available : http://www…co.uk/forum/thread-18.html

Thank-you very much Grandma, That was such a lovely thing to wake up to! :slight_smile:

Thanks - it worked)

Glad I could help! :slight_smile:

Emmmm. By the way - I have some kind of BIG question to you. Can I for example create all my game entirely on Blueprints or entirely on C++? What will be the shortest way between those 2?

Either or both! It’s really down to your personal preference.

Shortest way? For me it’s Blueprint. It’s super fast to think, do and then test and C++ has to compile loads. Just my personal opinion though, it’ll be different for everyone. If you’re just starting out; I definitely recommend Blueprints!

Awesome work! I would love to be in the contest for a free month of subscription as well :slight_smile:

Sadly you missed out :frowning: But I hope the book is still enjoyable for you! :stuck_out_tongue:

Any help is always welcome :slight_smile: