Here’s the second video in the Tutorial and Overview Series:
In this episode, we talk about the use of Notifies and Montages and how we drive events with them, and also discuss how the AI makes decisions. We also show how customizable The Art of Combat is (it is very customizable :D).
Oh, and yeah, there are voice-overs in this one :).
in your signature, It would help to use darker colors for text.
That yellow is hard on the eyes against the white background.
Your resume website url is nearly invisible, and as is the youtube channel.
Merry Christmas everyone! The new update for The Art of Combat, now dubbed The AI Designers’ Update, has been submitted to Epic, and should be live in a few days.
In this update, you get a redesigned AI system now with:
New Modular Behavior Trees
i-frame implementation (invincibility-frames like those in the Dark Souls, and Nioh series)
Backstabs (optional - you can enable it if you want the mechanic)
24 Original Musical Scores, Songs and Compositions (they may serve as placeholders for your actual SFX if you like)
He I would like to know you could make a simple 3d fighter template or at least a jumping off point? Excellent work on the side scroller template and the proof of concept vids by the way!
Hey guys! This is an excellent tutorial made by a friend for integrating the Paragon Characters with The Art of Combat seamlessly, and in under 10 minutes. Enjoy.
Hey man , this is cool can u help me with a design like ark survival evolved …basically a first person+third person multiplayer survival game…basic blueprint
If you wanna hire me, absolutely. But if not, I do think there are some good resources you can find on YouTube for that. While developing though, if you have issues and need some guidance, I’m happy to help. Feel free to reach me on Discord.