Free Blueprint Templates, Tutorials and Other Stuff

Hi Maxx. I’ve been learning UE4 non-stop for the past 2-3 months. I’ve never learned any coding languages nor had experience with any sort of game development prior to these past couple months. I’ve been keeping an eye out on this thread, to see if you would post anymore content. I’ve contemplated on posting here for many weeks, but it doesn’t seem like anyone else has suggested any ideas to you.

I’m extremely interested in going to the mobile-gaming scene with unreal engine. I was wondering if you could perhaps create a small (perhaps quick for you) demo of the basics of a tower defense game for unreal.

I’d just like to see some content regarding:

  1. Optimal method of spawning enemy waves. (create them off-screen vs. actually spawning them in?)
  2. A system that transitions you to a different screen after completing waves. This screen allows you to upgrade stats that are global for all towers.
  3. small demo of how towers acquire targets from enemy wave.
  4. and ability for enemy wave to fight with ally units spawned on the path.

This is just a suggestion, if it seems like too much work… please don’t stress yourself out. I’ve been trying to learn this the hard way, through trial and error. Though, I feel like… since this is my first project, I would learn much more if I were to be guided.

Thank you for your time!