Hello,
Thanks for the amazing plugin!
I am experiencing problems with sequences and events.
I also have the Blueprint assist plugin enabled with Auto Position Event nodes on.
When formatting a sequence, the comments are on top of each other (comment node padding is 30,30).
Each time I format, the event goes down, increasing the comment box and adding below nodes to the comment.
When I CTRL+Z, it becomes a big mess.
Hi @Louspirit Sorry for the late reply, I didnāt get a notification for this message . This looks like more of a BlueprintAssist bug, Iāve made an issue for you on github:
Hi Sly.Sk. Sorry about this, these messages you are getting are just debug messages I forgot to remove in the last update. It has been patched out now, so if you update the plugin they should be gone. There should be an update tomorrow which fixes quite a few issues. I suggest you wait for that or you can build it yourself from github.
The ASCCache should be included when you share across the team, otherwise the comments will not remember what they contain.
Hi, I have a problem in new version you can not work in Animation Blueprints. It does not allow yo to make new connections, it add selection box, not a connection :
Hi rt, you can temporarily fix this by disabling the setting āSelect Node when Clicking on Pinā. I will let you know when the hotfix is live on the marketplace (hopefully tomorrow).
@BDC_Patrick I just tried to install the plugin and got error code āII-E1001ā but after a bit of googling, I went back to check the error again and it installed fine? If this was the same error you got, I think it might have been a marketplace bug. Let me know if it still is bugged.
Its not that i have a bug⦠I got an update today for my already installed pluginā¦
Butā¦
The plugin itself is not listed⦠Wether the Vault, nor the Store itselfā¦
I did hear of someone who had lost a paid plugin from his vault. I think you will need to contact staff to fix this. In the meantime you can download the update from here:
Updating my already installed Plugin, is not the Problemā¦
The Problem is, that i canĀ“t add this Plugin to another Engine Version⦠since it is not listed in my Vaultā¦
I donāt know why, but sometimes I canāt move a node that is in a comment. Am I missing something or is this a bug? Could be an interaction with NodeGraphAssistant?
However I believe the bug where you canāt move a node inside a comment is an issue with the engine. This is related to the sort depth of the nodes on the graph and occurs even in the default comment nodes.
You can compile the graph and it should recalculate the sort depth correctly. Or you can try enabling the experimental setting EnableFixForSortDepthIssue in the ASC settings. This refreshes the sort depth any time you add / remove a node from a comment.
@Louspirit For the plugin to function, I need a unique id for each node on the graph which will persist after closing the editor. Usually this is simply found by accessing Node->NodeGuid. Unlike other graphs the nodes you see on a control rig graph are proxy nodes and their NodeGuid is randomized every time you reopen the graph. I couldnāt figure out a way to get around this, so it is disabled.