Changelog for future updates will be posted in the wiki
Hello,
Thanks for the amazing plugin!
I am experiencing problems with sequences and events.
I also have the Blueprint assist plugin enabled with Auto Position Event nodes on.
When formatting a sequence, the comments are on top of each other (comment node padding is 30,30).
Each time I format, the event goes down, increasing the comment box and adding below nodes to the comment.
When I CTRL+Z, it becomes a big mess.
See it in video : Problem with sequences and events on AutoSizeComment plugin 2.3.1 - YouTube
Is there a magical config to use to solve this problem?
It would be nice for example to set min distance between box (for not-child comments of course).
Hi @Louspirit Sorry for the late reply, I didnāt get a notification for this message . This looks like more of a BlueprintAssist bug, Iāve made an issue for you on github:
Hi!
Iām a bit confused about the ASCCache folder, should it be ignored in versioning when working with a team?
When itās loaded I get those warnings, like a million of them ^^ what should I do?
Cheers,
Sly
Hi Sly.Sk. Sorry about this, these messages you are getting are just debug messages I forgot to remove in the last update. It has been patched out now, so if you update the plugin they should be gone. There should be an update tomorrow which fixes quite a few issues. I suggest you wait for that or you can build it yourself from github.
The ASCCache should be included when you share across the team, otherwise the comments will not remember what they contain.
Hi, I have a problem in new version you can not work in Animation Blueprints. It does not allow yo to make new connections, it add selection box, not a connection :
Hi rt, you can temporarily fix this by disabling the setting āSelect Node when Clicking on Pinā. I will let you know when the hotfix is live on the marketplace (hopefully tomorrow).
TY fpwong. Itās helped.
@rt The hotfix has been updated in the marketplace.
It seems like the Plugin is unavailableā¦ butā¦ it still updates as installed plugin of UE5ā¦
What happened? Is it given up, or just a bug of the marketplace?
@BDC_Patrick I just tried to install the plugin and got error code āII-E1001ā but after a bit of googling, I went back to check the error again and it installed fine? If this was the same error you got, I think it might have been a marketplace bug. Let me know if it still is bugged.
Its not that i have a bugā¦ I got an update today for my already installed pluginā¦
Butā¦
The plugin itself is not listedā¦ Wether the Vault, nor the Store itselfā¦
Since i wanted to see, what this update isā¦
And this is on all my devicesā¦ As if the plugin got deleted or set invisible in the marketplace AND my Vaultā¦
Edit:
Seems to be fixed in the marketplaceā¦ But it still is not visible in my vaultā¦
I did hear of someone who had lost a paid plugin from his vault. I think you will need to contact staff to fix this. In the meantime you can download the update from here:
Updating my already installed Plugin, is not the Problemā¦
The Problem is, that i canĀ“t add this Plugin to another Engine Versionā¦ since it is not listed in my Vaultā¦
See:
And i bought it! I wrote a Reviewā¦ and have it installed in my UE5ā¦
I tried the workaround, to open the Plugin in the Launcher via the Website Version of the Marketplaceā¦
And this is the Result:
And yesā¦ i could install it via Githubā¦ butā¦ that canĀ“t be the solution to thisā¦ Bug(?)ā¦
I see what you mean, I canāt really help with this since I have no control over the launcher. What is happening does sound similar to this issue:
And the solution from the staff
If their solution still doesnāt work, you should try reaching out to @SkyeEden to see if your account is bugged
I donāt know why, but sometimes I canāt move a node that is in a comment. Am I missing something or is this a bug? Could be an interaction with NodeGraphAssistant?
Hi, yes there are some compatibility issues with NodeGraphAssistant. I have suggested the fix here if youād like to implement it on your side: Issue with Alt+MiddleClick (break pin) and AutoSizeComments graph node Ā· Issue #28 Ā· pdlogingithub/UE4-Node-Graph-Assistant Ā· GitHub
However I believe the bug where you canāt move a node inside a comment is an issue with the engine. This is related to the sort depth of the nodes on the graph and occurs even in the default comment nodes.
You can compile the graph and it should recalculate the sort depth correctly. Or you can try enabling the experimental setting EnableFixForSortDepthIssue
in the ASC settings. This refreshes the sort depth any time you add / remove a node from a comment.
What does this do?
Hi @xXbollerXx, I have added a section in the FAQ on this. FAQ - Auto Size Comments
Hello,
Why is the Control Rig Graph disabled by default?
By the way it is a nice demonstration of how we definitely need this plugin to work efficiently