Sounds great! Sorry to ask such a stupid question, but how do you upgrade the installed version 2.1.2 to version 2.1.3? In the Library tab of the Launcher, the plugin is signaled as āUpdate Availableā but the only option available is to āInstall to Engineā, which the launcher refuses to do as the plugin is already installed. I canāt find any āUpdateā button anywhere (nor āUninstallā btw).
Definitely not a stupid question, I remember spending a while trying to figure this out too! In the Library tab under your Engine Version (4.24), click Installed Plugins! and it will show your installed engine plugins.
Worked like a charm, thanks so much! The plugin doesnāt crash anymore. Btw, I purchased BlueprintAssist, in the hope that it will be as useful to me as AutoSizeComments. Thanks so much again for your support!
Well well well, this plugin has really become an essential part of my workflow after less than a week of using it! I wonder if you would be interested in considering those two suggestions for potential improvement:
The āXā button at the bottom left of each comment looks like a ācloseā button (like you want to remove or close the comment). As the add button is displayed with a ā+ā sign, how about displaying the subtract button with a ā-ā sign? I guess it would feel more consistent.
When you have to select all the nodes inside a comment, a āSelect all included nodesā would come handy. The buttons are all based on node selection, so again, it would still be consistent.
@madjyc I was planning on changing the [R] for āreplaceā with [S] for āsnap toā eventually since it makes a lot more sense. Would be good to revamp them all together. As for the select all nodes button, I am hesistant to add extra buttons since the UI is already getting a bit messy. Perhaps something like Ctrl + LMB or simply RMB on the node would select containing nodes.
Hmmā¦youāre right, more than 4 buttons would hinder āmuscle memoryā, that would probably be too many. Speaking of snapping, I noticed something that happens both with original and āplugin-hackedā comments. When you painstakingly align a bunch of nodes with āQā and then comment only a subset, say in the middle, the comment box applies a fixed margin around the nodes, so chances are that the comment box will not conform to the grid. Now if you try to move the comment box and put it back at its original position, well you canāt as its top-left corner will now conform to the grid. As a result, the perfectly aligned nodes inside the comment will not be aligned with the nodes outside any longer. So you have to select all nodes inside the comment and nudge them back into position (hence my suggestion for a āselect allā button). With regular comments, I would follow the same procedure again and again: 1- Create the comment box. 2- In Details Panel > Move Mode, switch from āGroup Movementā to āCommentā. 3- Nudge the comment box a wee bit so that its top-left corner conforms to the grid. 4- Switch back to āGroup Movementā. The nodes inside the comment would then remain in position. I might sound picky, but commenting your code is already taking care of its appearance, so⦠Maybe this issue could be taken into account when you revamp your plugin with snapping abilities? Just saying.
Your plugin is a great tool and I buy the Blueprint Assist too.
I download both for 4.24 and they works very well. But now I canāt install the plugins from my tresor in UE4.25? How can I update them?
@vicbrother When you click āInstall to Engineā, is there no option to install to 4.25? I think someone had this issue a while ago and it was because their Epic launcher was not updated. But I havenāt run into this issue myself, so Iām not sure.
@fpwong Good hint. I donāt restart the launcher the last three months (my Windows 10 tell me to restart my system since 4 weeks ). Now it works. But why depends the content of the marketplace with the restart of the launcher? Strange.
@fpwong Does more people have this issue that sometimes some elements will jump out of the comment if the comment field is really big and you save a BP, close, and reopen? it happens to me a lot⦠After restarting the project some of the nodes just no longer are part of a comment. .though as long as Iām not moving anything they stay wrapped⦠but when I try to move the entire comment some elements just stay-in-place like they were never wrapped in the first place.
@AngeIV@Skulldug Did some testing and was unable to replicate this. This is a common issue when you first open a graph but should not happen if you have been editing BPs with the plugin enabled. How Iāve coded it is that once you open a fresh graph, the comments run a collision check to detect nodes underneath. This is not accuratefor large comments and often can lose nodes. But once you have placed the correct nodes under your comments, the nodes underneath are then saved in an external file and shouldnāt cause issue from then on.
Another issue is that the saving to an external file occurs when exiting the editor. So if your editor closes unexpectedly it will not save the nodes under the comment correctly and may lose some nodes. Also ensure you have āSaveCommentNodeDataToFileā enabled in the settings for this to work.
Let me know if this info helps, or if this still occurs randomly even when you close the project correctly.
Well, my engine crashes a lot unfortunately It happens sometimes in combination with āGraph Formatterā free plugin. Although it usually works perfectly⦠when a blueprint begins to get giant and there are comments inside comments and a lot them to add⦠it starts slowly breaking. unless you donāt move stuff.
Hey @fpwong, thank you for the plugin! The thing i like the most about it is the color and font presets. Automatic resizing is not that useful for me, i have a preferred way how i want to arrange my BPs. Would it be possible to add option(s) to turn off the resizing feature?
Be it at comment box level (button for each comment box toggling the use of resizing feature), or globally per project/engine version. Do you think it is possible to add this feature?