Update soon for 4.14, removing a few unneeded nodes that can be done in other ways. adding support for painting/loading mask to use the procedural foliage spawner for Generating trees, bushes, rocks, and such with in a painted constrained area. Creating a new test map with tiled terrains to test a few performances on large map areas. Adding the ability to use macro images on dynamic terrain sizes with out needing to make a new base master for every terrain type. So in the instance you can enter your terrain size 505,1009,2017,4033, or 8192. One thing i have noticed is that the texture corrdinate is different for Tiled terrain VS a single terrain.