[Free] Auto Terrain Cover V3 - Release

When I follow those instruction along with watching your video. I get an error message when I try to “update visual studios project files” in the “Update Plugin” C++ project. The error I receive is

Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users//Documents/Unreal Projects/Update/Update.uproject” -game -rocket -progress -log=“C:\Users\Documents\Unreal Projects\Update/Saved/Logs/UnrealVersionSelector-2019.01.17-18.24.05.log”
Discovering modules, targets and source code for project…
While compiling C:\Users\Documents\Unreal Projects\Update\Intermediate\Build\BuildRules\UpdateModuleRules.dll:
c:\Users\Documents\Unreal Projects\Update\Plugins\AutoTerrainTexturer\Source\AutoTerrainTexturer\AutoTerrainTexturer.Build.cs(7,9) : error CS1729: ‘UnrealBuildTool.ModuleRules’ does not contain a constructor that takes 0 arguments
ERROR: UnrealBuildTool Exception: Unable to compile source files.

can you please help?