I made a tutorial about creating and updating content only plugins to other engine versions. I mainly have been requested to update my auto terrain cover to newer versions even though there are no changes to the plugin. So i created this to show others, one how to create their own custom library that can hold assets that they want to move from project to project and 2 showing what is needed to update the plugin binary files from one engine version to the next. I personally like doing this for c++ objects that are linked to BP objects as this allows you to move blueprinted c++ objects from one project to the other without worrying about breaking the parent class links in your blueprints. Mind you that this is only for content only but can be expanded to make your own plugin with your own content and game logics linked to c++ etc: