Hey guys, is the set-up that I use when I test my PBR materials in Unreal.
I know the default ‘Starter Content’ includes something like this, but it can’t hurt to share this too!
It works a little different; it has several different light-environments to choose from and a few easy to tweak settings.
is a quick video demonstrating how to install and use it. Enjoy
Note: I will keep adding features to this whenever I find more time. If you have any ideas, let me know!
Update:
Hey guys, new version is ready. I couldn’t do a lot of work on it, but this should help a few people out I think. I’ve exposed a few more things you can tweak and also an option for a custom skybox. If you don’t want a skybox at all you can turn down it’s intensity and use a solid color( or both! )
Hi ,
Yes thank you for pointing that out. I thought it was not my place to speak for you, hence I left it open ended for you to complete + I said potential so no damage done
“Hay though you might like to know that one can do a bit more than just make materials with your show case” That’s what I’m talking about. Hubba hubba. (FrankieV) Must be one of those Daz3d characters you’re always talking about. Definitely gotta check that out.
Fantastic! I would love to see more post process options exposed. Especially LUT and grain. Matinee turn tables would be great. If you end up making this more complete you should consider making it more accessible to the community by releasing it for free on the Marketplace. Makes sense to me, since you are keeping it free.
This is very useful, I’ve added a bunch of HDR images I have from stock (studio setups and the like) but having it all in a simple blueprint with easy access to Post-Processing is great.
I’ve done a little modification and exposed camera controls, although Unreal’s DOF settings still perplex me. At any rate, I’ve got some pretty decent results so far. Thanks for sharing!