[FREE] Advanced Cinematic Grass Blueprint with 3D Imposter Sprite foliage

Version 1.1

Ok, so I’ve updated and reuploaded the project for you all. Fixed the problem it had where it required the Substance Plugin in order to open the project, and I manually deleted all the pointless folders that were just cluttering it all up.

To Kris, Sitrec, and anyone else wondering about performance…here’s some specs from the project and the performance I’m getting with it.

Specs & Performance
Amount of Foliage instances on the terrain
46 Bushes
407 instances of Tall Grass
2.71k of Small Grass Type 1
17.2k Medium Grass Instances
5.54k Pine Trees
150+k Small Grass Type 2 Instances (I don’t know the exact number because the entire terrain is over half covered in it with procedural foliage placement)

I’m getting 27 to 47 FPS on my crappy 2GB 650TI GTX with 16 GB ram within editor. Another Dev is getting 150 fps @ 1080p epic settings though on his 980ti golden sample…I really need to get me a new card lol.

I’ll be adding and updating higher quality grass textures using fiber mesh in ZBrush in the near future. As this blueprint is meant for more mid to high range rigs, I will be breaking some of the parts of it into separate material functions too, when I get the time, for those of you who want an even more performance friendly version. Stay tuned. :smiley: