Ok, I’ve so I’ve setup three spotlights attached to my camera (for a flashlight w/ rings effect), and I’m having a problem where they REFUSE to cast any shadow at all. It gets even more bizarre because if I don’t have these settings checked, I get crazy frame drops.
I could be interpreting this wrong, but wouldn’t those settings A) Force the flashlight to cast shadows and B) Shouldn’t the whole thing run better without those settings checked? I seriously feel like this is a case of me being horribly misinformed. Somebody help?
(before you ask, yes I have triple checked all of the ‘cast shadow’ and lightmap resolution settings. I’ve gone over everything I can think of multiple times. I’ve actually placed another spot light near the wall and it did in fact cast a shadow. So it’s gotta be something in the spotlights in my character’s blueprint thats messing it up.)
Why do these settings (circled in the photo above) cost performance if unchecked?
How do I get these spotlights to cast shadows?