コールスタック:
0x7ff73d71e5f7 TSet<int,DefaultKeyFuncs<int,0>,FDefaultSetAllocator>::Remove() + 0x47 [Set.h(930)]
0x7ff744930588 FRayTracingGeometryManager::ReleaseRayTracingGeometryHandle() + 0x2c8 [RayTracingGeometryManager.cpp(389)]
0x7ff741d23f7b FRayTracingGeometry::ReleaseResource() + 0x5b [RayTracingGeometry.cpp(288)]
0x7ff74492f695 Nanite::FSceneProxy::ReleaseDynamicRayTracingGeometries() + 0x95 [NaniteResources.cpp(1886)]
0x7ff7448e19dd Nanite::FSceneProxy::~FSceneProxy() + 0x1d [NaniteResources.cpp(1033)]
0x7ff744c50ee4 FNaniteSplineMeshSceneProxy::`scalar deleting destructor’() + 0x14
0x7ff741241c09 `FRDGBuilder::AddSetupTask<`FScene::Update’::`2’::<lambda_15>,TArray<UE::Tasks::Private::FTaskHandle,TSizedDefaultAllocator<32> > >‘::`2’::<lambda_1>::operator()() + 0x119 [RenderGraphBuilder.inl(603)]
0x7ff741284365 UE::Tasks::Private::TExecutableTaskBase<`FRDGBuilder::AddSetupTask<`FScene::Update’::`2’::<lambda_15>,TArray<UE::Tasks::Private::FTaskHandle,TSizedDefaultAllocator<32> > >‘::`2’::<lambda_1>,void,void>::ExecuteTask() + 0x15 [TaskPrivate.h(907)]
0x7ff73cd14a63 UE::Tasks::Private::FTaskBase::TryExecuteTask() + 0x113 [TaskPrivate.h(528)]
0x7ff73cce502f LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init’::`2’::<lambda_1> >‘::`13’::<lambda_1>,0>::CallAndMove() + 0x2f [TaskDelegate.h(171)]
0x7ff73ccf2fce LowLevelTasks::FTask::ExecuteTask() + 0x6e [Task.h(627)]
0x7ff73ccf2d7a LowLevelTasks::FScheduler::ExecuteTask() + 0x5a [Scheduler.cpp(364)]
0x7ff73cd18551 LowLevelTasks::FScheduler::WorkerLoop() + 0x191 [Scheduler.cpp(724)]
0x7ff73ccdcb1a `LowLevelTasks::FScheduler::CreateWorker’::`2’::<lambda_1>::operator()() + 0x9a [Scheduler.cpp(188)]
0x7ff73ceeae43 FThreadImpl::Run() + 0x33 [Thread.cpp(69)]
0x7ff73d34a508 FRunnableThreadWin::Run() + 0x68 [WindowsRunnableThread.cpp(159)]
0x7ff73d34311c FRunnableThreadWin::GuardedRun() + 0x13c [WindowsRunnableThread.cpp(71)]
0x7ffe3a59259d BaseThreadInitThunk() + 0x1d