Can someone give me some hints how I can create such a Material?
Thank you but I just need the Material or something similar to this
I’d do it with a particle system, actually. I don’t know how this pack did the material.
Look at smoke niagara systems.
The pack uses Niagara, I agree it’s probably the best way to go unless you make specialized geometry (like building the mesh it of cards).
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So thats the way thank you very much